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  1. #11
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Bonkleberry View Post
    Summoner Players: The new summoner is too easy!

    Also Summoner Players: I do not like having to plan or tweak my rotation to use Searing Light.
    It's not about tweaking around Searing Light. This was an old complain from pre-EW that Devotion was tied to the pet. This hasn't changed, they simply renamed, reskin and changed the ability. Oh, you can ghost it btw on rare occasions.
    (0)

  2. #12
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Aikaal View Post
    It's not about tweaking around Searing Light. This was an old complain from pre-EW that Devotion was tied to the pet. This hasn't changed, they simply renamed, reskin and changed the ability. Oh, you can ghost it btw on rare occasions.
    I wouldn't even say rare occasions, I have had it ghost a lot and I am not even a savage player. I end up hitting it then mashing my next summon and for whatever reason Carbuncle up and disappears before the skill went off, and I know I hit it because it goes on cooldown. The awkward design choice of having to have Carbuncle out to summon anything else and that he has to be removed for other summons to appear seems like there is some strange technical limitation to all this because it doesn't seem to make much sense as a conscious gameplay decision.
    (0)

  3. #13
    Player
    Imoye's Avatar
    Join Date
    Sep 2013
    Posts
    285
    Character
    Onywen Fraelia
    World
    Ragnarok
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Aiscence View Post
    They probably can't for one reason: they literally said they couldn't make multiple voidsent for reaper because memory wouldn't allow it. So the reason why carbuncle disapear everytime is just engine limitation, sad to know when during a pre EW Q&A someone asked yoship if the engine was still a problem and he said no :'D
    FFXIV's engine is dogshit and it's blantantly obvious in all aspects of the game. There are so many things that are clunky and cannot be fixed due to engine limitations. There's also a ton of things that simply cannot be done because of the engine. Physics are non-existent, certain fundamental graphical user settings simply do no exist in this game etc.

    The engine is this game's number one enemy and the sooner they admit it the better. This Searing Light clunkiness is a perfect example of everything wrong with the engine. Even improvements that should be fairly simple to implement require substantial work-arounds.
    (1)
    Last edited by Imoye; 01-28-2022 at 11:39 AM.

  4. #14
    Player
    Baxcel's Avatar
    Join Date
    Jan 2019
    Posts
    550
    Character
    Baxcel Farshot
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    My problem with searing light is sometimes the delay puts the skill on cooldown but dosnt apply because the animation was canceled when I summoned bahamut
    (1)

  5. #15
    Player
    HyperSMB's Avatar
    Join Date
    Jun 2017
    Posts
    316
    Character
    Crystal Skye
    World
    Halicarnassus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Baxcel View Post
    My problem with searing light is sometimes the delay puts the skill on cooldown but dosnt apply because the animation was canceled when I summoned bahamut
    It feels dumb to do, but it is often worth casting a Ruin III after searing light just to make sure it does not ghost.
    (1)
    Quote Originally Posted by MoroMurasaki View Post
    Advantage is fair if you're willing to do something that most others aren't.

  6. #16
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    I hope patch 6.1 will fix the issues there with a slight rework, it would also be nice if they made some changes to the spells,
    or added some game mechanics, because the summoner doesn't feel cerebral at all .

    This impression of playing a level 60 job from lvl 86 is rather unpleasant.
    (0)
    Last edited by remiff; 01-28-2022 at 04:26 PM.

  7. #17
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by remiff View Post
    I hope patch 6.1 will fix the issues there with a slight rework, it would also be nice if they made some changes to the spells,
    or added some game mechanics, because the summoner doesn't feel cerebral at all .

    This impression of playing a level 60 job from lvl 86 is rather unpleasant.
    There's only 2 things that can really fix the issue: One, searing light usable out of combat (so you can 0s searing). 2, remove all skills that interact with the pet that aren't a summon and put them directly on the summoner.

    I can't tell you the number of times I've wanted to cast a barrier and found that I was in the ~30s of the rotation where I flat out couldn't use it because the pet was dead for one reason or another. It's ridiculous that anything except the summons are tied to the pet itself.

    And Summoner is cerebral, but it's cluing into a different aspect of the mind. It's a class of cadence and tempo now, not of raw button pushing. The most cerebral job in the game is, and always has been (At least as of heavensward), Black Mage. It just also happens to be bogged down by archaic mechanics that serve to make it difficult for people to get into the class. If you want a cerebral experience, I can strongly recommend it though.
    (1)

  8. #18
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Taranok View Post
    There's only 2 things that can really fix the issue: One, searing light usable out of combat (so you can 0s searing). 2, remove all skills that interact with the pet that aren't a summon and put them directly on the summoner.

    I can't tell you the number of times I've wanted to cast a barrier and found that I was in the ~30s of the rotation where I flat out couldn't use it because the pet was dead for one reason or another. It's ridiculous that anything except the summons are tied to the pet itself.

    And Summoner is cerebral, but it's cluing into a different aspect of the mind. It's a class of cadence and tempo now, not of raw button pushing. The most cerebral job in the game is, and always has been (At least as of heavensward), Black Mage. It just also happens to be bogged down by archaic mechanics that serve to make it difficult for people to get into the class. If you want a cerebral experience, I can strongly recommend it though.
    I didn't really choose the best word with ''cerebral'' because it actually has several meanings, but rather I wanted to highlight that it didn't have much to do in the kit, and some once important aspects like r4, and etherflows feel clunky in this new job design.

    I think their mechanisms should totally change, but after that it's only a personal opinion, I'm not claiming to be right, it's just a feeling I have with this new gameplay which seems to me to be clearly improvable..
    (1)

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