It's not about tweaking around Searing Light. This was an old complain from pre-EW that Devotion was tied to the pet. This hasn't changed, they simply renamed, reskin and changed the ability. Oh, you can ghost it btw on rare occasions.


I wouldn't even say rare occasions, I have had it ghost a lot and I am not even a savage player. I end up hitting it then mashing my next summon and for whatever reason Carbuncle up and disappears before the skill went off, and I know I hit it because it goes on cooldown. The awkward design choice of having to have Carbuncle out to summon anything else and that he has to be removed for other summons to appear seems like there is some strange technical limitation to all this because it doesn't seem to make much sense as a conscious gameplay decision.
FFXIV's engine is dogshit and it's blantantly obvious in all aspects of the game. There are so many things that are clunky and cannot be fixed due to engine limitations. There's also a ton of things that simply cannot be done because of the engine. Physics are non-existent, certain fundamental graphical user settings simply do no exist in this game etc.They probably can't for one reason: they literally said they couldn't make multiple voidsent for reaper because memory wouldn't allow it. So the reason why carbuncle disapear everytime is just engine limitation, sad to know when during a pre EW Q&A someone asked yoship if the engine was still a problem and he said no :'D
The engine is this game's number one enemy and the sooner they admit it the better. This Searing Light clunkiness is a perfect example of everything wrong with the engine. Even improvements that should be fairly simple to implement require substantial work-arounds.
Last edited by Imoye; 01-28-2022 at 11:39 AM.
My problem with searing light is sometimes the delay puts the skill on cooldown but dosnt apply because the animation was canceled when I summoned bahamut


It feels dumb to do, but it is often worth casting a Ruin III after searing light just to make sure it does not ghost.



I hope patch 6.1 will fix the issues there with a slight rework, it would also be nice if they made some changes to the spells,
or added some game mechanics, because the summoner doesn't feel cerebral at all .
This impression of playing a level 60 job from lvl 86 is rather unpleasant.
Last edited by remiff; 01-28-2022 at 04:26 PM.


There's only 2 things that can really fix the issue: One, searing light usable out of combat (so you can 0s searing). 2, remove all skills that interact with the pet that aren't a summon and put them directly on the summoner.I hope patch 6.1 will fix the issues there with a slight rework, it would also be nice if they made some changes to the spells,
or added some game mechanics, because the summoner doesn't feel cerebral at all .
This impression of playing a level 60 job from lvl 86 is rather unpleasant.
I can't tell you the number of times I've wanted to cast a barrier and found that I was in the ~30s of the rotation where I flat out couldn't use it because the pet was dead for one reason or another. It's ridiculous that anything except the summons are tied to the pet itself.
And Summoner is cerebral, but it's cluing into a different aspect of the mind. It's a class of cadence and tempo now, not of raw button pushing. The most cerebral job in the game is, and always has been (At least as of heavensward), Black Mage. It just also happens to be bogged down by archaic mechanics that serve to make it difficult for people to get into the class. If you want a cerebral experience, I can strongly recommend it though.



I didn't really choose the best word with ''cerebral'' because it actually has several meanings, but rather I wanted to highlight that it didn't have much to do in the kit, and some once important aspects like r4, and etherflows feel clunky in this new job design.There's only 2 things that can really fix the issue: One, searing light usable out of combat (so you can 0s searing). 2, remove all skills that interact with the pet that aren't a summon and put them directly on the summoner.
I can't tell you the number of times I've wanted to cast a barrier and found that I was in the ~30s of the rotation where I flat out couldn't use it because the pet was dead for one reason or another. It's ridiculous that anything except the summons are tied to the pet itself.
And Summoner is cerebral, but it's cluing into a different aspect of the mind. It's a class of cadence and tempo now, not of raw button pushing. The most cerebral job in the game is, and always has been (At least as of heavensward), Black Mage. It just also happens to be bogged down by archaic mechanics that serve to make it difficult for people to get into the class. If you want a cerebral experience, I can strongly recommend it though.
I think their mechanisms should totally change, but after that it's only a personal opinion, I'm not claiming to be right, it's just a feeling I have with this new gameplay which seems to me to be clearly improvable..
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


