make it castable out of combat or something. its so cancer to weaver out of a prepull ruin 3. i clip it like every goddamn time.
make it castable out of combat or something. its so cancer to weaver out of a prepull ruin 3. i clip it like every goddamn time.
I think an easier solution would be to make carbuncle permanent rather than despawning and spawning constantly, this would give much more flexibility to when we could use Searing light. I dont have an issue with weaving searing, but i had to move my bars around to make it easy. i am on controller though.
They probably can't for one reason: they literally said they couldn't make multiple voidsent for reaper because memory wouldn't allow it. So the reason why carbuncle disapear everytime is just engine limitation, sad to know when during a pre EW Q&A someone asked yoship if the engine was still a problem and he said no :'DI think an easier solution would be to make carbuncle permanent rather than despawning and spawning constantly, this would give much more flexibility to when we could use Searing light. I dont have an issue with weaving searing, but i had to move my bars around to make it easy. i am on controller though.
Frankly speaking if that’s the problem then in the long run they need to remove the avatars entirely and make new animations that do work with the Summoner or Carby as regular spells. The current state is like having a pet hardcast a raise three times a minute. That kills multiple points of interaction that could be used on pets in the rotation and makes their potential goals in the future much harder to achieve.They probably can't for one reason: they literally said they couldn't make multiple voidsent for reaper because memory wouldn't allow it. So the reason why carbuncle disapear everytime is just engine limitation, sad to know when during a pre EW Q&A someone asked yoship if the engine was still a problem and he said no :'D
yeah Searing light and flourish please let them be used out of combat
At this point I feel like carbuncle is more of a hindrance than anything. I wouldn't mind it simply being an aura-like thing, although I understand people wanting to keep it as a separate entity.
It isn't an ease issue, it's a clunkiness issue. It is painful and feels poor to have to force clip because of a skill that relies on AI. By the time you come off your first cast, which you have to do to enter combat just to even get the skill, there is a delay in registration meaning you have to cast searing light in the latter half of your GCD, forcing a clip on the next skill.
It also makes the skill very very akward if you want to use it outside of Bahamut of Pheonix, because the different summons take different times to cast their skills and disappear. At 90, all three can cast at range limiting this issue, but when you are dealing with the egi's that have to close the gap, it can cause some really weird timings or misalignments with any sort of plan.
It is just a weird design choice that limits the options of SMN players while making things more difficult in a way tied to QoL instead of player skill.
The real problem is you cant use searing light and radiant when carbuncle initially disappears. They need to untie those skills from carbuncle.....honestly I don't even know why carbuncle is still a thing considering it does absolutely nothing outside of those skills and radiant is basically unusable for most of the rotation.They probably can't for one reason: they literally said they couldn't make multiple voidsent for reaper because memory wouldn't allow it. So the reason why carbuncle disapear everytime is just engine limitation, sad to know when during a pre EW Q&A someone asked yoship if the engine was still a problem and he said no :'D
SMN players been asking to make Aetherpact/Devotion a SMN skill for a long time, because as a pet skill it's a freaking pain. They make all those changes to SMN, change the skill the name but keep the problems the skill have. It doesn't need to be out of battle, just a SMN oGCD would have solved its problems ages ago.
Don't know if they don't want to or can't, but a having a pet with only 2 skills... it's better to just delete it and give those 2 abilities to SMN.
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