With the hopes on Prae/Castrum/Westwind future changes or Alliance Raid roulette naked controversy what if the roulette got some refresh as well?

For me there are few "odd" things:

- it's quite hard to get a "leveling" dungeon from HW onward (due to quantity and constant presence of leveling sprouts). Plus the experience reward is quite low if you get an instance way below your current level... and AFAIK you can't get some dungeons that are capstone level but not in 50-80 one?

- trial/normal raid/alliance raid roulette can give something quite easy (or something like ARR Hard trial that you did 100 times even if you are a fresh to 90 sprout) or something newer and with actual mechanics to obey that non "long term" players did like once or two to unlock and then forgot the mechanics...

- non-max-level roulette gives current expansion tomestones only on a job at max level. If you want to do it on an alt job that is leveling then the reward gets downgraded.

- spamming dungeon roulette for leveling is quite quickly less efficient than directly queuing to highest level dungeons directly breaking the value of roulette to some other players.

- there is very little in "expert" roulette and the rewards aren't "far greater" while we do have fun and demanding dungeons from like 1-2 past expansions... or there could be also an extension including ex trials.

- would be cool if by using job type "in need" (and other ways for max level jobs) you get experience "coffers" that could be used on your alt jobs (like DPS jobs that have long queue).

- you can't choose your rewards (Wondrous Tails style) - if you need more poetics but not aphorism, when you are capped on astronomy for the week or when you just need more exp and not poetics.

- Guildhests, Crystal Tower raids and alike need an update to use modern markers, newer common mechanics. CT raids could also be cleaned up a bit, with "This is Thancred" style in-combat dialog from bosses to highlight the story/their importance. Same for Prae/Castrum.

- High level guildhests based on some harder (or fun) mechanics from current content? (80% would be falling off I guess...) as a way to practice some unique stuff?