Maybe we could make the Healer Limit Break 1 and 2 able to target a party member. Let's say LB1 would revive the Healer's target, if selected, without weakness while providing the same heal it currently does to everyone in range of the healer, including the newly revived person. A single free revive and a small raid wide heal feels more like a Limit Break worth using. LB2 could also revive the Healer's target without weakness but with the addition of a 50 percent chance to revive anyone else incapacitated in range. Basically a roll of the dice to see if you get a few extra people on their feet without weakness and a little extra health compared to LB1. Then it would feel like a natural progression for LB3 to raise everyone in range to full health without weakness as it currently does. This would definitely be a more powerful tool at lower levels and one that could see some reasonable use without breaking the game. Tanks can already use Invulnerability Skills to skip mechanics so being able to revive a single person or possibly multiple people with a Limit Break seems fair since it can't used as often as a Tank Invulnerability and comes at a cost of any other potential Limit Break.