Healer LB1 and LB2 are totally useless as they stand. No one will use LB1, regardless, but I feel like Healer LB2 could be useful in prog if it raised everyone with weakness, like a normal raise.
Healer LB1 and LB2 are totally useless as they stand. No one will use LB1, regardless, but I feel like Healer LB2 could be useful in prog if it raised everyone with weakness, like a normal raise.
I've used both One and Two as a healer on multiple occasions and all I can say is that while it helped and saved a few runs, it still felt terribly underwhelming. Adding a revive to LB2 would very welcome. I would even go so far as to say that LB1 should be revamped as well. If the small heal was accompanied by a buff to the healer that reduced MP Cost and granted Haste it would feel more like the Emergency Button it should be.
No, that would break some mechanics, especially while prog.
There are often 1-2 difficult mechanics each fight and you don't have a LB 3 at that point when you play flawless.
Now just take a PLD, cover and you can just skip it.
But a buff to heal LB2 would be nice.
Like a group benediction that also fills MP.
the problems with heal lb1 and lb2 is that healers can pretty easily get the entire party from 1 hp to full in a matter of seconds, so lb kinda has to be stringer that that at a minimum. i think if heal lb1 or lb2 was like pvp lb that instantly fully healed the party it would be worth it without heing too broken
One sure, two I think would be fine if it applied double weakness.the problems with heal lb1 and lb2 is that healers can pretty easily get the entire party from 1 hp to full in a matter of seconds, so lb kinda has to be stringer that that at a minimum. i think if heal lb1 or lb2 was like pvp lb that instantly fully healed the party it would be worth it without heing too broken
Last edited by Grimoire-M; 01-29-2022 at 04:05 PM.
Maybe rez 1 or 2 people would be interesting, with weakness.
If it is going to be everyone it's range must be very short.
While i do like the weakened revive mechanic on LB2 as suggestion, alternatives might be welcome.
So here an alternative: LB2 gives players a very high resistance on their last hitpoint so they technicaly for a moment cant be killed (except from insta kill mechanics). While it heals them with it. Then when it goes bad, you at least provided the teammates with some survival time, which might be enough to revive a dead tank and save the party that way. And even though this competes with the tank armor mechanic, 1hp is in the end not going to allow you to survive very long (and above that it doesnt protect anyway).
Sure, its not as strong as a revive, but avoiding death would negate the need for reviving.
And maybe instead of reviving everyone, it only revives those that died x seconds ago. Making it unlikely to revive everyone, but very reliable upon reviving the tank if that is needed.
almost every lb1 is very underwhelming atm
boost lb1 to lb2 heal potency
give lb2 a strong heal over time effect, so the long lb animation wont kill you right again
wish they would make limit breaks more personalized, in older ff games you can pick different limit breaks too, would be especially good for PvP as you can only lb1 there
Maybe we could make the Healer Limit Break 1 and 2 able to target a party member. Let's say LB1 would revive the Healer's target, if selected, without weakness while providing the same heal it currently does to everyone in range of the healer, including the newly revived person. A single free revive and a small raid wide heal feels more like a Limit Break worth using. LB2 could also revive the Healer's target without weakness but with the addition of a 50 percent chance to revive anyone else incapacitated in range. Basically a roll of the dice to see if you get a few extra people on their feet without weakness and a little extra health compared to LB1. Then it would feel like a natural progression for LB3 to raise everyone in range to full health without weakness as it currently does. This would definitely be a more powerful tool at lower levels and one that could see some reasonable use without breaking the game. Tanks can already use Invulnerability Skills to skip mechanics so being able to revive a single person or possibly multiple people with a Limit Break seems fair since it can't used as often as a Tank Invulnerability and comes at a cost of any other potential Limit Break.
Make heal lb1 into an aoe Rescue. For ...reasons c:
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