Phantom Rush buffed 15%? Does this mean it's a DPS loss to do double solar opener now? Anyone crunched the numbers?
Phantom Rush buffed 15%? Does this mean it's a DPS loss to do double solar opener now? Anyone crunched the numbers?
Turn that MNK jank up to 11!
It would actually make double solar more desirable since the whole point is to buff Phantom Rush as much as possible without losing uses. It doesn't change anything, you only use double solar opener based on your expected kill time in a familiar group
I suppose that makes sense. I love playing MNK now, plus with the buff to Phantom Rush it will feel even more impactful. Currently WAR tank in my static and loving it (can't seem to break out of tank role). But I do like doing weekly clean with MNK for EX, Savage and duty roulettes. So much fun with MNK now. This buff is nice and welcome.
The buff is incredibly minor, especially compared to other buffs that were given (not that monk needed damage, and if anything I'd have rather seen the buff on Elixir Field so its potency matched Rising Phoenix, it really needs the rest of the garbage in its toolkit addressed... but monk has always been the king of useless buttons)
But like Aeliott said, no. This doesn't make it better to use phantom rush as soon as you possibly can, because at 60 seconds in the only possible boosts to the attack that exist would be riddle of fire and trick attack. It's even more important now to hold it off till the 2 minute mark than it was before.
That's what I was thinking with this buff if it changed anything with raid buffs. 15% is quite a bit when you throw everything else unto the potency. Trick, divination, battle litany, brotherhood, pot, food. 15% could push it into 50k crit territory. But like you mention....with double solar opener.The buff is incredibly minor, especially compared to other buffs that were given (not that monk needed damage, and if anything I'd have rather seen the buff on Elixir Field so its potency matched Rising Phoenix, it really needs the rest of the garbage in its toolkit addressed... but monk has always been the king of useless buttons)
But like Aeliott said, no. This doesn't make it better to use phantom rush as soon as you possibly can, because at 60 seconds in the only possible boosts to the attack that exist would be riddle of fire and trick attack. It's even more important now to hold it off till the 2 minute mark than it was before.
I still feel like this was a half baked attempt to deter double solar opener. If only they put the potency buff into elixir field. But that still won't fix the wonky opener on MNK.
I genuinely wish they'd just do something smart with fixing the jank of monk's opener. Some people suggested adding a third charge to perfect balance, But that would only benefit monk a single time and never again for the rest of the fight unless they end up dying or something.That's what I was thinking with this buff if it changed anything with raid buffs. 15% is quite a bit when you throw everything else unto the potency. Trick, divination, battle litany, brotherhood, pot, food. 15% could push it into 50k crit territory. But like you mention....with double solar opener.
I still feel like this was a half baked attempt to deter double solar opener. If only they put the potency buff into elixir field. But that still won't fix the wonky opener on MNK.
Some weirdo suggested Riddle of Wind give a lunar nadi upon execution but that'd just make combos really goofy to do midway through as riddle of wind would replace elixir field essentially, just so you can rush sooner; only for it to become even less aligned with the full buff window.
Cmon; Anatman doesn't even legally do anything anymore that you don't unconsciously do while disengaging, it resets/refreshes your form (formshift = formless fist) and it does the same to disciplined fist (twin snakes upon reengagement).
It doesn't do anything for leaden fist's timer, perfect balance's timer, or beast chakra masterful blitz expiration timer.
Make anatman charge nadi's slowly so you can use it pre-pull to make the first burst have phantom rush in it; That'd automatically line it up with the full buff window for the rest of the fight, And if the fight has you unable to hit anything long enough, you could get one for free. But make it punishing to use mid-combat by making it take quite a bit, like 4 or 5 solid seconds per nadi. This lines it up for the traditional countdown timers, Makes anatman no longer a wasted button as this would be useful even before you get phantom rush, and I'm sure people will use it in solo instances to look cooler too however irrelevant that may or may not be. Monk's damage was never an issue really. I've only ever seen people complaining about double solar nadi; and double solar nadi's purpose is to keep phantom rush aligned with brotherhood so that all buffs are on when it's used.
Kinda bogus that our official strongest attack that monk has ever had takes us 2 solid minutes to use if we want it to hit worth its salt.
I don't think double solar is harmful to the job. MNK historically has always had jank and it's definitely no Anatman opener from 5.X, that's for sure. Hypothetically changing Perfect Balance's cooldown to 20s instead of 40 would mean you would be hitting Phantom Rush every RoF phase provided you open with double solar. (it would also bring Blitz to the same level of use as NIN's Mudras or SAM's Iaijutsu, because the job's main gimmick being purely restricted to burst phases is lame.) As for how that would impact Nadi optimization, I wouldn't know. I haven't had the chance to play MNK at higher levels since I cannot play it in my current group unfortunately.
The only thing that I can think of is maybe solar nadi buffs next elixir, and lunar buffs Rising Phoenix. Maybe add 50-75 potency to that opposing Nadi, so when I have lunar...the next blitz use that results in solar is buffed, but it only works ONE time...you can't just spam Phoenix as you will lose out on 50-75 potency. IDK. Seems restrictive...but way less jank.I genuinely wish they'd just do something smart with fixing the jank of monk's opener. Some people suggested adding a third charge to perfect balance, But that would only benefit monk a single time and never again for the rest of the fight unless they end up dying or something.
Some weirdo suggested Riddle of Wind give a lunar nadi upon execution but that'd just make combos really goofy to do midway through as riddle of wind would replace elixir field essentially, just so you can rush sooner; only for it to become even less aligned with the full buff window.
Cmon; Anatman doesn't even legally do anything anymore that you don't unconsciously do while disengaging, it resets/refreshes your form (formshift = formless fist) and it does the same to disciplined fist (twin snakes upon reengagement).
It doesn't do anything for leaden fist's timer, perfect balance's timer, or beast chakra masterful blitz expiration timer.
Make anatman charge nadi's slowly so you can use it pre-pull to make the first burst have phantom rush in it; That'd automatically line it up with the full buff window for the rest of the fight, And if the fight has you unable to hit anything long enough, you could get one for free. But make it punishing to use mid-combat by making it take quite a bit, like 4 or 5 solid seconds per nadi. This lines it up for the traditional countdown timers, Makes anatman no longer a wasted button as this would be useful even before you get phantom rush, and I'm sure people will use it in solo instances to look cooler too however irrelevant that may or may not be. Monk's damage was never an issue really. I've only ever seen people complaining about double solar nadi; and double solar nadi's purpose is to keep phantom rush aligned with brotherhood so that all buffs are on when it's used.
Kinda bogus that our official strongest attack that monk has ever had takes us 2 solid minutes to use if we want it to hit worth its salt.
Anatman: Honestly....I think they should just do ALL the timers are stopped. Blitz, Disciplined Fist, Demolish, Perfect Balance. Just everything halts and goes back to max timer until I move.
Six Sided Star: Just change it to 30sec oGCD, but make it remove 5 seconds off of perfect balance cooldown. This way we can use our full kit, a tad busier, and it helps line up perfect balance for Riddle of Fire to be ready for every Phantom Rush.
I don't know.....that's what I would do....Prolly not the most ideal...
This way it's no longer optimal to double solar just to hit raid buff window.
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