The range on your tether was more than doubled and dragoons dps increase(2.45% total) is 270% of the mch increase( .9% total). Idk if i would call the removal of an animation a "loss" to the job. And no Im not saying MCH "should do as much dmg as melee" but with Mch lack of party or personal utility, brd and dnc will outpace mch making it less viable for a majority of endgame content numbers wise.
And visually a majority of Dragoon abilities are flashier than a mch abilities, at least in my opinion. I've heard people talk about how flashy mch skills are and thats why "casuals love it" but as a mch main, our ability animations arent that amazing compared to other classes.
Thats all well and good but the loss of a single tether visual doesn't degrade dragoons visual animations to the level of MS excel nor is it comparable to the mechanical and dps issues faced by MCH. Comes off a bit mocking to tell a group of players that literally got thrown table scraps that at least they didnt lose a tether animation.
Last edited by SDaemon; 01-26-2022 at 01:33 PM.
Yes, atleast they didn't lose something that they enjoy for no reason. I don't think the game would be destroyed by increasing the range with the animation intact.Thats all well and good but the loss of a single tether visual doesn't degrade dragoons visual animations to the level of MS excel nor is it comparable to the mechanical and dps issues faces by MCH. Comes off a bit mocking to tell a group of players that literally got thrown table scraps that at least they didnt lose a tether animation.
Perhaps there were issues with the collisions, maybe the new range just made it bug out and they couldn't get it resolved in time. Who can say for sure to what reason but I can say for certain they didn't just yank the visual for no reason. Just saying, your going to get far less sympathy for the thether visual compared to the problems faced by mechanists.
Last edited by SDaemon; 01-26-2022 at 09:45 AM.
If the reason was that "some people run off and die because they mistake the tether for a dangerous mechanic." then i stand by my point that it was for no reason. But i'm fine with machinists not caring for loss of visual elements, i have no sympathy for only caring about numbers. Just get better gear :')Perhaps there were issues with the collisions, maybe the new range just made it bug out and they couldn't get it resolved in time. Who can say for sure to what reason but I can say for certain they didn't just yank the visual for no reason. Just saying, your going to get far less sympathety for the thether visual compared to the problems faced by mechanists.
By all means, stand by "people running off and dying due to tether" /shrugIf the reason was that "some people run off and die because they mistake the tether for a dangerous mechanic." then i stand by my point that it was for no reason. But i'm fine with machinists not caring for loss of visual elements, i have no sympathy for only caring about numbers. Just get better gear :')
Last edited by SDaemon; 01-26-2022 at 04:43 PM.
It's not about just caring about numbers, its about feeling useful to the party and not feeling like we bring the whole group down by playing a job we like. Its about the fact that compared to the other ranged physical jobs, mch will have a harder time comparing to them.If the reason was that "some people run off and die because they mistake the tether for a dangerous mechanic." then i stand by my point that it was for no reason. But i'm fine with machinists not caring for loss of visual elements, i have no sympathy for only caring about numbers. Just get better gear :')
Keep that MCH flag flying, griefing or no.
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