Quote Originally Posted by TheRealQuah View Post
Are you kidding? DRK mitigation feels as good as it ever has, even better now that you have oblation up at every time you need to use mit. DRK feels like it takes barely any damage at the moment if you plan your mitigation correctly. PLD and GNB feel a bit squish compared, and WAR is only really good after you have took damage, self heal is never going to be as good as prevention.
Lemme rephrase - It can survive on its own to a certain extent, but god forbid if you need to save others to prepare for a raidwide & a tankbuster, but the healer is down. DRK's essentially doomed. It lives up to the definition of a tank, but it can't step out of its bounds in its role to 'protect another' whereas PLD, WAR, and GNB can without too much issue because they can heal back up later. DRK either gives a 10% mit, or gives their TBN to someone else. Their natural sustain isn't as good as the others, so their recovery is very gimped. The other roles can also save themselves if they are required to use their invuln, but DRK specifically requires a healer - and a pure healer at that. Chances are, SGE and SCH won't be able to save DRK because they would pre-emptively be healing to prevent DRK from ever needing to use their invuln in the first place.

In a bigger skill cap difference, DRK suffers more exactly because their invuln isn't really a skill they can fall back on based on party comp. Plus, it still consumes healer resources to utilize and remove, so the skill has a lot of downsides to its usage.