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  1. #1
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,212
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    SAM and BLM got some buffs, which makes sense as a selfish DPS being at the top.
    DRG needed some buffs to be competing with RPR. This update is a good buff for them. The change to tether I assume is because sometimes the DPS you give your tether to moves out of range and then you just lose your DPS buff as opposed to if you just gave it to yourself.
    DNC got some buffs, which was much needed - even accounting for its support DPS by buffing others, the damage was still on the low side in rDPS. Now it's competing with BRD, so that's good.


    PLD got some much needed buffs based on its DPS as it was lagging quite behind in comparison to other tanks. It's in a good spot now.
    WAR getting a buff on Tomahawk is more like... WAR didn't really need any buffs, but here's a consolation to not feel left out until you get your dash.

    Speaking of left out, rest in pieces, DRK and healers. White mage in particular needs a bit more buffs in its MP management in contrast to the other healers - just a bit more. Afflatus Misery's potency could also be bumped up to be DPS neutral too.

    For DRK and the other healers, the problem doesn't really rely on potency as much as it does on gameplay issues revolving around its toolkit. Even if all the tanks got buffed, DRK's position in mitigation isn't as impactful as the other two in overall mitigation. In the event they want to keep tanks to be more tanky, healers really need something else to do outside of .. healing that does nothing at full HP with how many ways the tanks can restore HP? Don't get me wrong, I'm super happy that other jobs have more utility. It's just that ... spamming Glare/Broil/Malefic/Dosis because there's nothing to to do other than 1 button DPS when no healing is required will get very stale, and very fast. Hopefully it will be addressed in 6.1 though, as 6.08 was mainly potency changes.
    (2)

  2. #2
    Player
    TheRealQuah's Avatar
    Join Date
    Jul 2018
    Posts
    278
    Character
    Q'hahtoa Quah
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AnotherPerson View Post
    ...Even if all the tanks got buffed, DRK's position in mitigation isn't as impactful as the other two in overall mitigation...
    Are you kidding? DRK mitigation feels as good as it ever has, even better now that you have oblation up at every time you need to use mit. DRK feels like it takes barely any damage at the moment if you plan your mitigation correctly. PLD and GNB feel a bit squish compared, and WAR is only really good after you have took damage, self heal is never going to be as good as prevention.
    (0)

  3. #3
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,212
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by TheRealQuah View Post
    Are you kidding? DRK mitigation feels as good as it ever has, even better now that you have oblation up at every time you need to use mit. DRK feels like it takes barely any damage at the moment if you plan your mitigation correctly. PLD and GNB feel a bit squish compared, and WAR is only really good after you have took damage, self heal is never going to be as good as prevention.
    Lemme rephrase - It can survive on its own to a certain extent, but god forbid if you need to save others to prepare for a raidwide & a tankbuster, but the healer is down. DRK's essentially doomed. It lives up to the definition of a tank, but it can't step out of its bounds in its role to 'protect another' whereas PLD, WAR, and GNB can without too much issue because they can heal back up later. DRK either gives a 10% mit, or gives their TBN to someone else. Their natural sustain isn't as good as the others, so their recovery is very gimped. The other roles can also save themselves if they are required to use their invuln, but DRK specifically requires a healer - and a pure healer at that. Chances are, SGE and SCH won't be able to save DRK because they would pre-emptively be healing to prevent DRK from ever needing to use their invuln in the first place.

    In a bigger skill cap difference, DRK suffers more exactly because their invuln isn't really a skill they can fall back on based on party comp. Plus, it still consumes healer resources to utilize and remove, so the skill has a lot of downsides to its usage.
    (1)