Quote Originally Posted by AzazelCaine View Post
This. Thank-you. I have always tried - even in snore-fest inducing content to carry my weight. I feel as it stands now, I just don't want to play MCH anymore, which is sad because it has been my main DPS since HW. I 100% understand the ranged DPS tax - but then how do you justify giving bard and dancer (who both bring party utility to the table) buffs over MCH? Tactician is given to all 3 in some form, please stop using that as "there is your utility". Something is glaringly rotton here and needs fixed before every group ends up being sage, reaper and warrior.
I mean, RDPS buffs aren't necessarily an end all, be all situation. Not saying I don't think MCH could use some tweaks, maybe --but an uncoordinated group that improperly plays around RDPS buffs is generally going to benefit from a job that just supplies raw, adps (So like, MCH/BLM/SAM). So, I don't think MCH needs it's own DMG+ buff, or more utility (okay I won't say no to seeing pallisade again in some form), but it should generally be supplying more damage (in a perfect balanced world) than a BRD/DNC in their ADPS vs. their RDPS contributions on average.

It's even like before, comparing RPR + SAM -- SAM supplied a lot more DPS under buffs than RPR could, when played well, while RPR beat out SAM in RDPS contribution on average (but SAM beat out RPR in ADPS, generally speaking -- and MNK was technically above both, though that was more of a high end thing as I don't know if MNK itself has a more complicated skill floor than RPR or SAM, which will skew things -- it's the job I've played the least).

Even now, if someone picked the lowest DPS melee job, which I think is still NIN, I don't feel like they're a detriment to a run -- they won't be able to carry a run as hard as SAM/MNK now, but their contribution isn't negligible (whereas, prior, Dancer contributions felt incredibly low especially relative to their role slot -- definitely not unviably low, but a low that could be felt, similar to PLD's state).

Not saying, again, that tweaks are unnecessary/unneeded/unwanted etc... but more saying that at this juncture, there isn't really a job (Tank/DPS/Healer) that's a detriment to the party, or even performing so much lower than their cohorts that a 1% enrage in PF might feel related to job choice. (And even then, any enrage, even prior to these buffs, aside from week 1 4S~, is usually more an issue with "I can't carry harder than this on PLD/DNC" when the other party members are struggling to push buttons/survive).