honestly you clearly don't know what you are talking about ...https://na.finalfantasyxiv.com/lodes...848e8fb1c3aaf7
Congratulations, you give a tank that is already operating really good and buff it while two other tanks are still an abomination, and one remains literally so useful it needs no healer in a duty. While you are at it, give him a buff on the one thing it rarely uses, LOL.
Healers untouched (shocker - why do we have those again? Oh yeah, those abominations). DPS buffed (again, shocker). Glad to see DRG get a little something, but RPR is still whippin' that booty.
MCH main reporting in. Changes - as expected. Will continue to pray for mercy throughout the expansion.![]()
Pretty Happy with the change... but I was pretty happy before the change too so..... yeah nothing changed
Yoshi P is the one who said he wanted to buff the job, not me, and he stated so multiple times in the interview that monk would be getting adjustments. Personally, I agree that monk was fine, and this buff is basically nothing since it's 150 potency on a skill the monk doesn't even use until 2 minutes into the fight and then every 2 minutes after that. This buff is incredibly minor. And with reaper and monk being so close, and with reaper being the baseline he wanted to balance jobs around, a small buff to monk is justified when you conisder that reaper has more party utility than the monk does (it heals the party where monk does not, and it's party buff lasts longer than monk's)
I had more been hoping for them to address the other glaring problems with the monk's toolkit. Riddle of Earth has no reason to fall off after three weaponskill uses anymore. Anatman and Six Sided Star continue to be garbage buttons that you basically never have a reason to press.
Uh huh. I'm sure you do - you must if you thought paladin was in a remotely good place before this patch and wasn't so far behind the other tanks that early groups would have not been able to clear if one of their tanks had been a paladin.
Monk already did more than reaper when you account for raid buffs and mantra is better than arcane crest. So I disagree saying it was justified. Also the buff is like .4-.5% when most jobs get 2-3% buff. So it's fairly worth mentioning and not minimizing.Yoshi P is the one who said he wanted to buff the job, not me, and he stated so multiple times in the interview that monk would be getting adjustments. Personally, I agree that monk was fine, and this buff is basically nothing since it's 150 potency on a skill the monk doesn't even use until 2 minutes into the fight and then every 2 minutes after that. This buff is incredibly minor. And with reaper and monk being so close, and with reaper being the baseline he wanted to balance jobs around, a small buff to monk is justified when you conisder that reaper has more party utility than the monk does (it heals the party where monk does not, and it's party buff lasts longer than monk's)
I had more been hoping for them to address the other glaring problems with the monk's toolkit. Riddle of Earth has no reason to fall off after three weaponskill uses anymore. Anatman and Six Sided Star continue to be garbage buttons that you basically never have a reason to press.
Arcane Crest is utility in the same way everlasting light and rekindle are utility, except that it actually goes out when the healing is needed. Mantra is handy, but speaking with my own healers, the boost doesn't actually save them any healing skill uses. Arcane Crest may be the same, but it's healing for the party that reaper has and so should be considered when balancing the jobs. It's also not just that but that Arcane Circle has a longer duration to buff the party than does Brotherhood, so the job should be comfortably ahead of reaper, which from what I've seen, it was about neck and neck with it.
But also like you said, the buff is incredibly minor. Phantom rush doesn't even get used until two minutes into a fight, and then every two minutes after that. Sure it's a buff, but also it's the smallest buff any DPS (that got a buff) received. I never thought monk needed more damage, but just going off Yoshida saying more than once he wanted to see the job buffed, and had hoped more that our other skills would see changes, even if they might have been turned into utility skills instead.
Here's a list of the DPS gains based on the changes:
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Gonna start with saying I don't care what yoshi wanted. I'm actively disagreeing with his statement. And monk was already comfortably ahead of reaper. To the tune of hundreds of DPS. Mantra contributes way more to healing than arcane crest. I can't do anything to prove that to you on a forum but take a look at the end of final fight and you'll see just how much stronger mantra is. So monk already did more personal then reaper and it's comparable utility for healing is significantly better. Also need to not downplay the buff. A .5% vs a 2.5% buff is a huge portion given to a class that was already the best DPS on every fight.Arcane Crest is utility in the same way everlasting light and rekindle are utility, except that it actually goes out when the healing is needed. Mantra is handy, but speaking with my own healers, the boost doesn't actually save them any healing skill uses. Arcane Crest may be the same, but it's healing for the party that reaper has and so should be considered when balancing the jobs. It's also not just that but that Arcane Circle has a longer duration to buff the party than does Brotherhood, so the job should be comfortably ahead of reaper, which from what I've seen, it was about neck and neck with it.
But also like you said, the buff is incredibly minor. Phantom rush doesn't even get used until two minutes into a fight, and then every two minutes after that. Sure it's a buff, but also it's the smallest buff any DPS (that got a buff) received. I never thought monk needed more damage, but just going off Yoshida saying more than once he wanted to see the job buffed, and had hoped more that our other skills would see changes, even if they might have been turned into utility skills instead.
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