Imagine easy content being easy. The audacity.
From all those threads here what people struggle with I'm not surprised and thats exactly why SE doesn't balance around that. Making it harder would scare those people away.
How does balancing some classes to be more on par with the rest make the content easier?
Cause PLD and DNC being gated out of savage cause of their trash damage was totally fun and exciting and challenging instead. And other such things.
Most of the changes are single target potency buffs, and therefore do not impact dungeon pulls that much.
Also, potency changes barely impacts the difficulty of easier content. It just makes easy bosses faster to kill, and thus, less boring.
The mechanics are still going to be the same.
If anything, it makes hard content easier, since the only thing those changes really impact are the DPS checks, but that's all.
“Buff these jobs” - GCBTW
“Ok” - Yoshi-P
“NO NOT LIKE THAT!” - GCBTW
For the vast majority of you the numbers are fine. You won’t and aren’t raiding the high end while it’s relevant so just pick your flavor and enjoy it. The tears are unreal, I’ve seen less in League.
MNK doesn’t need any damage buffs.
Just bring positionals back to Twin snakes/True strike then tone down the potencies of the fail attempt ones.
Problem solved.
"Pick your flavor and enjoy it" I'm sorry but this is hugbear level of copium.
When playing your job, you should feel useful to the party. If the differences were minor, no problem.
But we talk about big discrepancy there.
I love MCH but I can't enjoy it because the job is nothing but a burden to the group
It doesn't brings healing, shielding, extra mitigation, it doesn't brings rDPS, it only brings DPS and it's garbage.
What's wrong with simply requesting to be useful to the group?
they could nerf things. but oh no that would provoke a shit-storm because nobody thinks reaper is too strong.
He explicitly said potencies. Not damage, potencies. There's more than just damage potencies.
That means drk having some more sustain. And why isn't misery and toxikon upped to they aren't dps loss to use? Astro's pdps is pitiful as usual.
And i don't recall dragoon tether distance being a potency? So if that can change, why not other qol like say making living dead not kill the drk
Last edited by Recon1o6; 01-25-2022 at 10:45 PM.
As I tell everyone, if DNC is the job you like, you have fun with it, and you are good at it, then play it. I'd rather have someone in my party who knows a lower-dps job front and back over someone who's playing a "meta" job but struggles on it.
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