I am not sure about NIN buffs...
They seem too low?
Especially when you consider other DPS got more significant buffs that were already a lot higher.
I am not sure about NIN buffs...
They seem too low?
Especially when you consider other DPS got more significant buffs that were already a lot higher.
I know I am going to be a negative Nancy here. But MCH got 0 love last expansion, and I am not expecting them to get much love this expansion. Hell ranged physical barely got any love last expansion in general. It's just a mess of a role that needs to be ironed out, but Yoshi P and players believe in the ranged tax too much.My boy, BRD is already the better ranged rDPS wise. At every levels, MCH is inferior to BRD.
DNC received quite the buff, a 5.5% personal DPS buff.
And with the buffs of many other jobs, the rDPS generated by DNC and BRD will increase.
MCH will even remain below SMN, the 1 button job.
Buff are buffs, but they're still nowhere enough to make it close to monk who shouldn't even be doing the most because of mantra.
It's a 230 or so dps buff, when nin was like 500 behind.
The most disappointing part of this thread is having people that complain about Reaper's damage when Monk does the most on every single fight this tier and somehow Monk got a buff? Drg/nin still definitively behind the other melee because the 2nd round of buffs are still not enough. Sam hitting danger zone with monk now too. People forgot how much damage Sam can dump into others classes buff as part of its own contribution. Monk should absolutely not have been buffed and the Drg/Nin buffs needed to be more. It feels like SE is too scared to make jobs with good raid buffs competitive with jobs that don't. But even in high end groups these raid buffs are not giving enough to compete with how strong the more pure damage classes are. Keep in mind that if you're worried about not high end groups that the more pure damage your class is the better it is in those groups comparatively. The dragonsight change is welcome but makes a case more and more for deleting the clunky ability from the game.
everytime they buff the class we hope to get buff, the other class that we didnt think also received buff
so its like they move forward by 10cm but the goal post also move forward by 8cm, its closer but... yeah lol
I don't think you've played Dragoon enough to be saying that. It's painful trying to do your opener when there isn't another melee DPS in the party (which is quite often, everyone wants to play casters apparently unless it's a Reaper), and the button just won't come out. mind you, dragon sight is double weaved alongside lance charge, so if you play on controller you can't really manually select a target. This change is amazing.I'm sorry, but I find the Dragon Sight change pathetic. A modicum of thinking was required so you tether to the right person and now it's Earthly Star in terms of size if I read that correctly. And the tether got removed?? I don't know what that says about the community but I think it's not good. x)
EDIT: though I will say, removing the tether animation/channeling is disappointing, I wish they'd keep that at least, hard agree with you on that
Last edited by hfang; 01-25-2022 at 08:24 PM.
Paladin was not "operating really good." It's week 1 numbers were so low, it bordered close to griefing simply playing it over the other three tanks. Even now it sat at roughly 8% lower than Dark Knight, which is incredibly weak. These buffs were absolutely needed otherwise the job would have completed died this entire tier. Warrior has no bearing on Savage balance where it's not remotely as powerful and Dark Knight needs ability adjustments not raw potency.https://na.finalfantasyxiv.com/lodes...848e8fb1c3aaf7
Congratulations, you give a tank that is already operating really good and buff it while two other tanks are still an abomination, and one remains literally so useful it needs no healer in a duty. While you are at it, give him a buff on the one thing it rarely uses, LOL.
Healers untouched (shocker - why do we have those again? Oh yeah, those abominations). DPS buffed (again, shocker). Glad to see DRG get a little something, but RPR is still whippin' that booty.
Outside of White Mage's abysmal MP economy, the healers are relatively fine potency wise. Once again, this was a potency patch and nothing else.
Dark Knight needs overhauls to its abilities; specially Blood Weapon, Living Dead and TBN. In that order. None of these were going to be addressed in a potency patch as they almost never do fundamental skill changes prior to .1 patches.Yes, the bread and butter of abilities - the things that let us do what we do. I'm not even there yet on 'further adjustments' which this wasn't even about - classes that didn't need anything at the moment get buffed, while classes that need a defibrillator and at least a shot of adrenaline weren't even touched. DRK really, really needs some help on what it has now. Adjusting it is what put it in its hole. Different turd, same smell. Healing - SGE - really could use some potency adjustments. They do struggle a bit compared to the other healers. Something minor is enough and just in potency would be great. It doesn't have to be overboard, but it does need just a bit of aid. DRG - I am really glad they got a potency buff, their AoE abilities are laughable at best.
And in what world does Sage need potency buffs? It isn't struggling whatsoever outside of burst healing, which isn't its purported niche. Even if they were to slightly buff Diagnosis, it's hardly a needed adjustment. What Sage actually needs is either Toxikon to be DPS neutral or some other way to generate Addersting stacks such as through Rhizomata. Neither of these changes would happen here though because potency patch.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
More players do dungeons and normal raids than savage and ex content, so calling them irrelevant is just ridiculous. Expert and the level 90 roulette are arguably more important than savage raids.Note that I said prior expansions. This is not the first time a job has managed to solo a normal mode raid or trial while it's current, and it probably won't be the last. That aside, care to explain where it's broken? WAR is currently performing well in content that isn't even relevant. It's monstrous for dungeons and can generally sustain through normal trials and raids, but it is suddenly far less powerful once you step into savage or EX. High self-healing doesn't help you if the boss tears your face off before you can bump your HP bar back up. Furthermore, its DPS is presently behind both DRK and GNB. Damage is king in endgame.
A large part of that is because of how easy it is to play ( look at the DPS difference between the skill floor and ceiling, the difference is way less ) and also because the game is so insanely flooded with RPR EVERYWHERE.
MNK is also an old Job while RPR is the new kid in town a lot of people stuck with MNK through thick and thin and I think people generally maybe have more respect for it getting some sunshine.
RPR kinda just came in, is way easier and Arcane Crest is incredibly powerful even post nerf and deals top tier damage it feels unfair.
Edit: To be clear tho I don't think that MNK needed a buff either.
But I also don't think that RPR deserves to be where it's at, it also gets a lot of stigma because a lot of the edgelord LARP:ers that gave SAM stigma play it in droves too.
And it kinda leaves a bad taste in peoples mouth when they can put out high numbers even tho being pretty bad.
Last edited by Kolsykol; 01-25-2022 at 08:39 PM.
Yeah it's not like MNK was outperforming every DPS apart from RPR (and even then only in certain circumstances). MNK didn't even really need a buff.
Most job balance is irrelevant in low level/difficulty content because it's filled mostly with people who don't make full use of their job's abilities. You have to look at the best players and their parses to see if a job is overperforming or not. Who cares whether a Reaper does more damage than a Dancer in a dungeon? Player skill plays far more into it at that level than job balance, and it has massive variance. Whereas, to make the difference ridiculous, if a rank 1 Astro was outdamaging a rank 1 Black mage, you would know without a shadow of a doubt that there were balancing issues.
Last edited by LilyPendragon; 01-25-2022 at 08:45 PM.
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