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  1. #1
    Player
    Xiu_Ye's Avatar
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    Jul 2019
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    Character
    Fueisu Hope
    World
    Cactuar
    Main Class
    Lancer Lv 90
    The most disappointing part of this thread is having people that complain about Reaper's damage when Monk does the most on every single fight this tier and somehow Monk got a buff? Drg/nin still definitively behind the other melee because the 2nd round of buffs are still not enough. Sam hitting danger zone with monk now too. People forgot how much damage Sam can dump into others classes buff as part of its own contribution. Monk should absolutely not have been buffed and the Drg/Nin buffs needed to be more. It feels like SE is too scared to make jobs with good raid buffs competitive with jobs that don't. But even in high end groups these raid buffs are not giving enough to compete with how strong the more pure damage classes are. Keep in mind that if you're worried about not high end groups that the more pure damage your class is the better it is in those groups comparatively. The dragonsight change is welcome but makes a case more and more for deleting the clunky ability from the game.
    (7)

  2. #2
    Player
    Kolsykol's Avatar
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    Jul 2015
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    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Xiu_Ye View Post
    complain about Reaper's damage
    A large part of that is because of how easy it is to play ( look at the DPS difference between the skill floor and ceiling, the difference is way less ) and also because the game is so insanely flooded with RPR EVERYWHERE.
    MNK is also an old Job while RPR is the new kid in town a lot of people stuck with MNK through thick and thin and I think people generally maybe have more respect for it getting some sunshine.
    RPR kinda just came in, is way easier and Arcane Crest is incredibly powerful even post nerf and deals top tier damage it feels unfair.

    Edit: To be clear tho I don't think that MNK needed a buff either.
    But I also don't think that RPR deserves to be where it's at, it also gets a lot of stigma because a lot of the edgelord LARP:ers that gave SAM stigma play it in droves too.
    And it kinda leaves a bad taste in peoples mouth when they can put out high numbers even tho being pretty bad.
    (4)
    Last edited by Kolsykol; 01-25-2022 at 08:39 PM.

  3. #3
    Player
    Xiu_Ye's Avatar
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    Jul 2019
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    Character
    Fueisu Hope
    World
    Cactuar
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Kolsykol View Post
    A large part of that is because of how easy it is to play ( look at the DPS difference between the skill floor and ceiling, the difference is way less ) and also because the game is so insanely flooded with RPR EVERYWHERE.
    MNK is also an old Job while RPR is the new kid in town a lot of people stuck with MNK through thick and thin and I think people generally maybe have more respect for it getting some sunshine.
    RPR kinda just came in, is way easier and Arcane Crest is incredibly powerful even post nerf and deals top tier damage it feels unfair.

    Edit: To be clear tho I don't think that MNK needed a buff either.
    But I also don't think that RPR deserves to be where it's at, it also gets a lot of stigma because a lot of the edgelord LARP:ers that gave SAM stigma play it in droves too.
    And it kinda leaves a bad taste in peoples mouth when they can put out high numbers even tho being pretty bad.


    Being easy to pick up and having low skill expression is the direction SE is wanting to go. I would rather all classes be balanced than worrying about an easier job being lower because it's easier. I don't buy into things being bad in the past justifying then being too strong now. We should strive for balance. It's a very minor buff but it is insulting to buff the strongest job in the game on a balance patch. Arcane crest is weaker than mantra. Especially on stuff like final fight. If we want to get into utility then drg should be getting the most in that regard as it's utility is life surge which is a joke at best.
    (6)
    Last edited by Xiu_Ye; 01-25-2022 at 09:06 PM.

  4. #4
    Player
    Xiu_Ye's Avatar
    Join Date
    Jul 2019
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    49
    Character
    Fueisu Hope
    World
    Cactuar
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Kolsykol View Post
    A large part of that is because of how easy it is to play ( look at the DPS difference between the skill floor and ceiling, the difference is way less ) and also because the game is so insanely flooded with RPR EVERYWHERE.
    MNK is also an old Job while RPR is the new kid in town a lot of people stuck with MNK through thick and thin and I think people generally maybe have more respect for it getting some sunshine.
    RPR kinda just came in, is way easier and Arcane Crest is incredibly powerful even post nerf and deals top tier damage it feels unfair.

    Edit: To be clear tho I don't think that MNK needed a buff either.
    But I also don't think that RPR deserves to be where it's at, it also gets a lot of stigma because a lot of the edgelord LARP:ers that gave SAM stigma play it in droves too.
    And it kinda leaves a bad taste in peoples mouth when they can put out high numbers even tho being pretty bad.
    All i get from this is that the change monk needed was to be less punishing/easier. Saying a class doesnt deserve to do damage just feels like jealousy to me. Balance shouldnt be based on the difficulty of the job imo. If you want to play a harder job play it, but all jobs should be balanced at high end. (You can balance the average player by adjusting how punishing aspects of the class are to raise the floor of skill while not affecting the ceiling.) Also to be quite honest if you simply get full uptime on any class you will beat like 80% of the playerbase for this game because it is so incredibly casual friendly. (Not necessarily a bad thing) The issue I have is that at high end monk is just devastating now. And I expect it to get worse as people push monk optimization while reaper will probably have very little left to gain. I would like to have seen monk changed in making positionals less punishing or something to that tune than a potency buff. Also needed heavier drg/nin buffs and a more moderate sam buff.
    (3)

  5. #5
    Player
    Kolsykol's Avatar
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    Jul 2015
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    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Xiu_Ye View Post
    All i get from this is that the change monk needed was to be less punishing/easier. Saying a class doesnt deserve to do damage just feels like jealousy to me. Balance shouldnt be based on the difficulty of the job imo. If you want to play a harder job play it, but all jobs should be balanced at high end. (You can balance the average player by adjusting how punishing aspects of the class are to raise the floor of skill while not affecting the ceiling.) Also to be quite honest if you simply get full uptime on any class you will beat like 80% of the playerbase for this game because it is so incredibly casual friendly. (Not necessarily a bad thing) The issue I have is that at high end monk is just devastating now. And I expect it to get worse as people push monk optimization while reaper will probably have very little left to gain. I would like to have seen monk changed in making positionals less punishing or something to that tune than a potency buff. Also needed heavier drg/nin buffs and a more moderate sam buff.
    I just fundamentally disagree.
    I think easier jobs should have a relatively stable dps and be a '' safe '' option.
    Harder jobs should have both a higher skill ceiling and higher dps ceiling.

    It sounds pretty logical to me.
    I mean I could just as easily turn it around on you and say that what you're saying just sounds like you think people should be rewarded for less effort and not have to try.
    In the end of the day I am talking about the Jobs potential not what the average player does or whatever.
    If you want to have an easier option then I think that's fine and I don't even think it's a problem if they have high dps.
    But I think that harder jobs should have the capacity to push higher at the cost of ease, I think that just makes for more interesting Job design too.

    And I think most people would agree that it doesn't feel good to put more effort into something and get less or even the same out of it as someone who puts in less.
    In the end of the day we're kinda all just monke lel https://www.youtube.com/watch?v=-KSryJXDpZo .
    But there's some logic in it I think and it's an understandable frustration and feeling.
    (0)

  6. #6
    Player
    LisSquid's Avatar
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    Jan 2021
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    1,366
    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Kolsykol View Post
    And I think most people would agree that it doesn't feel good to put more effort into something and get less or even the same out of it as someone who puts in less.
    I mean, your wish has been granted since monk performs better than reaper in pure numbers. Has since EW's launch? Reaper is just the new hot thing so many people are taking it for a spin and playing very competitively with it.

    I also think people who care about performance comparisons between jobs vs other people playing their job is not a case of "people should be rewarded for less effort and not have to try." It sounds like you want to be rewarded for playing what you perceive to be the more difficult job.

    All jobs in this game are super monke, and the only skill comes from using your toolkit effectively within the environment of the encounter.
    (0)

  7. #7
    Player
    Kolsykol's Avatar
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    Jul 2015
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    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by LisSquid View Post
    I mean, your wish has been granted since monk performs better than reaper in pure numbers. Has since EW's launch? Reaper is just the new hot thing so many people are taking it for a spin and playing very competitively with it.

    I also think people who care about performance comparisons between jobs vs other people playing their job is not a case of "people should be rewarded for less effort and not have to try." It sounds like you want to be rewarded for playing what you perceive to be the more difficult job.

    All jobs in this game are super monke, and the only skill comes from using your toolkit effectively within the environment of the encounter.
    MNK isn't the only other DPS that exists and I've said in the past that MNK is too strong too.

    All Jobs are super monke on a base level yes but I am not rly talking about base level I am talking about pushing it higher.
    RPR does have some more depth to it but the difference between a low and high skill RPR is still lower than it is for MNK and it's like that for a reason because yes RPR is easier to play even if MNK isn't hard to play at a baseline level of competency.
    This goes beyond simple perception.
    And some Jobs have a harder time using their skill set within fights that's why the difference between a bad, average and amazing BLM has been so incredibly high historically.

    As a side note too if I was so biased here then I wouldn't be saying the things I've said about MNK because I've mained MNK since ARR.
    (0)