They told us this was only going to be potencies. Why is anyone surprised lol.
Further adjustments of game play will come in 6.1. That's how it always is.
They told us this was only going to be potencies. Why is anyone surprised lol.
Further adjustments of game play will come in 6.1. That's how it always is.
Yes, the bread and butter of abilities - the things that let us do what we do. I'm not even there yet on 'further adjustments' which this wasn't even about - classes that didn't need anything at the moment get buffed, while classes that need a defibrillator and at least a shot of adrenaline weren't even touched. DRK really, really needs some help on what it has now. Adjusting it is what put it in its hole. Different turd, same smell. Healing - SGE - really could use some potency adjustments. They do struggle a bit compared to the other healers. Something minor is enough and just in potency would be great. It doesn't have to be overboard, but it does need just a bit of aid. DRG - I am really glad they got a potency buff, their AoE abilities are laughable at best.
Paladin was not "operating really good." It's week 1 numbers were so low, it bordered close to griefing simply playing it over the other three tanks. Even now it sat at roughly 8% lower than Dark Knight, which is incredibly weak. These buffs were absolutely needed otherwise the job would have completed died this entire tier. Warrior has no bearing on Savage balance where it's not remotely as powerful and Dark Knight needs ability adjustments not raw potency.https://na.finalfantasyxiv.com/lodes...848e8fb1c3aaf7
Congratulations, you give a tank that is already operating really good and buff it while two other tanks are still an abomination, and one remains literally so useful it needs no healer in a duty. While you are at it, give him a buff on the one thing it rarely uses, LOL.
Healers untouched (shocker - why do we have those again? Oh yeah, those abominations). DPS buffed (again, shocker). Glad to see DRG get a little something, but RPR is still whippin' that booty.
Outside of White Mage's abysmal MP economy, the healers are relatively fine potency wise. Once again, this was a potency patch and nothing else.
Dark Knight needs overhauls to its abilities; specially Blood Weapon, Living Dead and TBN. In that order. None of these were going to be addressed in a potency patch as they almost never do fundamental skill changes prior to .1 patches.Yes, the bread and butter of abilities - the things that let us do what we do. I'm not even there yet on 'further adjustments' which this wasn't even about - classes that didn't need anything at the moment get buffed, while classes that need a defibrillator and at least a shot of adrenaline weren't even touched. DRK really, really needs some help on what it has now. Adjusting it is what put it in its hole. Different turd, same smell. Healing - SGE - really could use some potency adjustments. They do struggle a bit compared to the other healers. Something minor is enough and just in potency would be great. It doesn't have to be overboard, but it does need just a bit of aid. DRG - I am really glad they got a potency buff, their AoE abilities are laughable at best.
And in what world does Sage need potency buffs? It isn't struggling whatsoever outside of burst healing, which isn't its purported niche. Even if they were to slightly buff Diagnosis, it's hardly a needed adjustment. What Sage actually needs is either Toxikon to be DPS neutral or some other way to generate Addersting stacks such as through Rhizomata. Neither of these changes would happen here though because potency patch.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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