

Expert has literally been the last two dungeons for some time now. And you’re just being inane if you think removing those abilities won’t have an impact on expert. Savage raiders always thinks their content is the only content that matters when they’re in the minority. WoW has the same problems, optimizing for a minority of players. If savage is where they look at single target, expert is where they should look for aoe.From a balance perspective, they are irrelevant because none of that content is tuned remotely close to what the jobs are capable of. Case in point, if you outright deleted Bloodwhetting, TBN, Corundum and Shelltron. What changes? Absolutely nothing. The healers still spend 90%+ of their casts on the ST/AoE nuke.
Even mildly insinuating Expert is more important than Savage is completely laughable. I'd like to remind you they've readily been removing dungeons every expansion. Can't say the same about savage




My dude, Bloodwhetting didn't exist in Shadowbringers. Guess what? You barely even looked at a tank's HP in Expert. I'll go you one better. I've done Shadowbringer Expert dungeons without even taking a tank. That's how pathetically tuned they are. Taking away all the abilities I mentioned wouldn't have any noteworthy impact because healers barely have to heal Experts to begin with. I could do any of the current three dungeons without ever looking at Bloodwhetting, Thrill or Equilibrium and I'd still never need a single GCD heal on any of the pulls.Expert has literally been the last two dungeons for some time now. And you’re just being inane if you think removing those abilities won’t have an impact on expert. Savage raiders always thinks their content is the only content that matters when they’re in the minority. WoW has the same problems, optimizing for a minority of players. If savage is where they look at single target, expert is where they should look for aoe.
This has nothing to do with "SaVaGe RaIdErS!!" but the simple fact dungeons are woefully undertuned. Therefore, balance matters significantly less when every single job is already leagues overpowered in there.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."

And visually a majority of Dragoon abilities are flashier than a mch abilities, at least in my opinion. I've heard people talk about how flashy mch skills are and thats why "casuals love it" but as a mch main, our ability animations arent that amazing compared to other classes.



Oh yeah about that.
The problem isn't that MCH damage are insanely low, it's that you are not useful to the party compared to BRD/DNC.
Visuals?
MCH got a cool shotgun... Only used in dungeons.
Chainsaw animation is often criticized as going to fast and barely noticeable.
Automaton Queen is bland and its super punch is a bland.
MCH got 3 new animations, DRG got 4 if you want to measure "visuals".
Gameplay?
Drill, Air Anchor and Buzzsaw are good design. However:
-MCH still spam 5 times in a row Heatblast where WAR&DRK got their spam phase reduced to 3.
-ShB Automaton Queen was press and forget. EW Automaton Queen is press and forget.
-EW Automaton Queen is now even worse because of its AI limitation. In short: It's not fun but even more frustrating to deal with.
-Wildfire is press and forget (You just chain with an Hypercharge like the many Hypercharge you had before)
-Flamethrower is still worth an emote, juste like Anatman and Oblation.
You're crying about a red tether?
Be thankful your job is fun to play and is useful to the party.




Thats all well and good but the loss of a single tether visual doesn't degrade dragoons visual animations to the level of MS excel nor is it comparable to the mechanical and dps issues faced by MCH. Comes off a bit mocking to tell a group of players that literally got thrown table scraps that at least they didnt lose a tether animation.
Last edited by SDaemon; 01-26-2022 at 01:33 PM.
Yes, atleast they didn't lose something that they enjoy for no reason. I don't think the game would be destroyed by increasing the range with the animation intact.Thats all well and good but the loss of a single tether visual doesn't degrade dragoons visual animations to the level of MS excel nor is it comparable to the mechanical and dps issues faces by MCH. Comes off a bit mocking to tell a group of players that literally got thrown table scraps that at least they didnt lose a tether animation.




Perhaps there were issues with the collisions, maybe the new range just made it bug out and they couldn't get it resolved in time. Who can say for sure to what reason but I can say for certain they didn't just yank the visual for no reason. Just saying, your going to get far less sympathy for the thether visual compared to the problems faced by mechanists.
Last edited by SDaemon; 01-26-2022 at 09:45 AM.
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