Here's a list of the DPS gains based on the changes:
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Here's a list of the DPS gains based on the changes:
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Gonna start with saying I don't care what yoshi wanted. I'm actively disagreeing with his statement. And monk was already comfortably ahead of reaper. To the tune of hundreds of DPS. Mantra contributes way more to healing than arcane crest. I can't do anything to prove that to you on a forum but take a look at the end of final fight and you'll see just how much stronger mantra is. So monk already did more personal then reaper and it's comparable utility for healing is significantly better. Also need to not downplay the buff. A .5% vs a 2.5% buff is a huge portion given to a class that was already the best DPS on every fight.Arcane Crest is utility in the same way everlasting light and rekindle are utility, except that it actually goes out when the healing is needed. Mantra is handy, but speaking with my own healers, the boost doesn't actually save them any healing skill uses. Arcane Crest may be the same, but it's healing for the party that reaper has and so should be considered when balancing the jobs. It's also not just that but that Arcane Circle has a longer duration to buff the party than does Brotherhood, so the job should be comfortably ahead of reaper, which from what I've seen, it was about neck and neck with it.
But also like you said, the buff is incredibly minor. Phantom rush doesn't even get used until two minutes into a fight, and then every two minutes after that. Sure it's a buff, but also it's the smallest buff any DPS (that got a buff) received. I never thought monk needed more damage, but just going off Yoshida saying more than once he wanted to see the job buffed, and had hoped more that our other skills would see changes, even if they might have been turned into utility skills instead.



This is verifiably incorrect. I just checked the current numbers from Pandaemonium savage. Monk and reaper are basically neck and neck with reaper being #1 on some floors and monk being #1 on others, and the difference is not "hundreds of DPS" but in some cases the average makes the gap as small as 15 DPS
P4S part 2, for example, Reaper is 8,134 DPS and Monk is 8,129. And this is a pattern that repeats across all floors, in no case is the gap between the two jobs "hundreds" and additionally, the only fights of the five as fflogs has them divided where monk is ahead of reaper are P2 and P4 part 1.
Obviously the devs think one thing, you think another. However the only opinion of the two that matters is the devs, and they think this gap shouldn't be so close. So monk got a less than 1% buff to its damage.
ah yes a buff to one abilty that that goes off at most once 120 seconds (unless some idiot in your group botches a mechanic and kills you resetting the the counter) truly earth shattering
becoming my enemy would be unwise
The removal of snek tether visual upsets me greatly, i am removing the ability from my hotbars until it is restored. I will be a dragoon main until i quit the game but i shall not abide this insult.
You like to cherry pick? P1 using the site you're referring to mnk is 9423.6 v rpr 9161.2This is verifiably incorrect. I just checked the current numbers from Pandaemonium savage. Monk and reaper are basically neck and neck with reaper being #1 on some floors and monk being #1 on others, and the difference is not "hundreds of DPS" but in some cases the average makes the gap as small as 15 DPS
P4S part 2, for example, Reaper is 8,134 DPS and Monk is 8,129. And this is a pattern that repeats across all floors, in no case is the gap between the two jobs "hundreds" and additionally, the only fights of the five as fflogs has them divided where monk is ahead of reaper are P2 and P4 part 1.
Obviously the devs think one thing, you think another. However the only opinion of the two that matters is the devs, and they think this gap shouldn't be so close. So monk got a less than 1% buff to its damage.
P2 monk 9091.9 v rpr 8861.2
P3 monk 9506.8 v 9314.4
Monk is number one on every floor.



I'm looking at the 75th percentile for pandemonium savage on fflogs. Your numbers are... well I don't know where they're from since even at the 99th percentile, neither job cracks 9,000 on any floor.
P1
RPR : 7,720
MNK : 7,712
P2
MNK : 7,601
RPR : 7,557
P3
RPR : 7,835
MNK : 7,778
P4.1
MNK : 8,121
RPR : 8,104
P4.2
RPR : 8,134
MNK : 8,129
Why would you balance anything on 75%ile? You balance at Max DPS. Especially this early with gear differencesI'm looking at the 75th percentile for pandemonium savage on fflogs. Your numbers are... well I don't know where they're from since even at the 99th percentile, neither job cracks 9,000 on any floor.
P1
RPR : 7,720
MNK : 7,712
P2
MNK : 7,601
RPR : 7,557
P3
RPR : 7,835
MNK : 7,778
P4.1
MNK : 8,121
RPR : 8,104
P4.2
RPR : 8,134
MNK : 8,129



The developers don't and never have balanced jobs based off the top parse in the world. They expect those to be outliers of performance, and if disparities exist there, it's fine. If that's your baseline as to how jobs should be balanced, then you're out of touch with how the game works. If anything I'm being too high based off how they look at jobs, which is generally how they balance in the hands of the "average" player, or the 50th percentile.
This game has never been balanced around 50%ile and I think you're the one out of touch. You can maybe argue for 99%The developers don't and never have balanced jobs based off the top parse in the world. They expect those to be outliers of performance, and if disparities exist there, it's fine. If that's your baseline as to how jobs should be balanced, then you're out of touch with how the game works. If anything I'm being too high based off how they look at jobs, which is generally how they balance in the hands of the "average" player, or the 50th percentile.
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