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  1. #1
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100

    Your Dark Knight players are unhappy. あなたの暗闇騎士プレイヤーは不幸です

    To speak and place things objectively and without a strong sway of emotion. The DRK community at large has been unsatisfied with the frequent underwhelming and seemingly wayward changes.

    The job has been removed, borderline ROBBED of its identity multiple times over the years with little or nothing in return. When a new one is thought to be given to replace the old one. The next expansion it becomes the default for all tanks and/or a new entire identity is presented.

    It appears there's no long-term or short-term plan for the job. Even new additions and changes feel underwhelming, poorly thought out, and low effort.

    Endwalker was insulting. Many of the things added should not even be considered expansion additions or new features for the job.

    Even the most basic of complaints can't be addressed.

    Casts on a Tank. Living Dead. The Blackest Night. Nothing to do between Opener and Bursting. Blood Weapon.

    Oblation ,Enhanced Unmend and Enhanced Living Shadows borderline feel like a joke. Something you forgot to replace with actual things when the class was being worked on for EW.

    All this with years of waiting. Arguably over Six years because DRK has not been DRK after Heavensward. DRK has been something else and there's little to zero being done to remedy things.

    At least be more open and engaging with your designs and thoughts. Even if you won't engage with the community or listen to feedback, please do not keep us in the dark for years to only disappoint us later.

    Something going forward for all jobs and roles. We want transparency. At least we want to know your thoughts, reasoning, and approach to things.

    We know you can do better. We love your game and your work. However, please reconsider and reach out to the community.

    Thank you.
    (74)

  2. #2
    Player
    Noraiga's Avatar
    Join Date
    Jun 2017
    Posts
    55
    Character
    Noraiga Celesteis
    World
    Omega
    Main Class
    Monk Lv 90
    When you see RPR design, DRK feel like a joke... They can definitely do FAR better than that, especially when we look back at previous expansion HW, SB, even if it wasn't perfect, dev had idea but never flourish.
    (RPR design is not crazy good but it works perfectly).
    (12)

  3. #3
    Player
    Small_potato's Avatar
    Join Date
    Mar 2021
    Posts
    3
    Character
    Michelle Lamperouge
    World
    Ultima
    Main Class
    Paladin Lv 90
    While DRK players are saying their beloved main tank sounds like a joke, there are some PF teams banning PLDs and WHMs from joining the savage raids, especially in P3S and P4S.

    I just came to FF14 since 5.2 so I did not experience the severe job discriminations which already happened at 4.0 or 3.0 but now, and I am really desperate and angry to see that. I am forced to play GNB in order to meet the DPS check.

    I dare say that the balance team even did not check the DPS capability of each job before releasing the patch 6.05 with savage raids, and you have already got a set of data from the two extremes, which is a very good reference for next patch adjustments.

    It seems that the production team is not even playing the same game with the players. They just design the raids, the ultimates, the extremes. Let the players to try and they will fix it(??) in next patch if any critical issues.
    (2)

  4. #4
    Player
    Ryaduera's Avatar
    Join Date
    Oct 2021
    Posts
    218
    Character
    Ryaduera Tengille
    World
    Leviathan
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Small_potato View Post
    While DRK players are saying their beloved main tank sounds like a joke, there are some PF teams banning PLDs and WHMs from joining the savage raids, especially in P3S and P4S.

    I just came to FF14 since 5.2 so I did not experience the severe job discriminations which already happened at 4.0 or 3.0 but now, and I am really desperate and angry to see that. I am forced to play GNB in order to meet the DPS check.

    I dare say that the balance team even did not check the DPS capability of each job before releasing the patch 6.05 with savage raids, and you have already got a set of data from the two extremes, which is a very good reference for next patch adjustments.

    It seems that the production team is not even playing the same game with the players. They just design the raids, the ultimates, the extremes. Let the players to try and they will fix it(??) in next patch if any critical issues.
    It's about the gameplay not the numbers. DRK brings good numbers to the table, but gameplay wise it just sucks. If DRK had the damage of PLD then it would be the same results. What we're seeing is game imbalance at work, and PLD will for sure see its damage increased in future patches, of that there is no question. It's too early in the expansion for the devs to know for certain just how the balancing of the game actually was going to play out. The problem with DRK is that it has been going downhill for years as opposed to PLD being very lacking in this patch. They also rarely make big DPS changes on savage patches to avoid messing with world-first groups getting their premade, premelded, pre-geared characters and jobs totally gutted. Made RPR great but didn't level DRG to share gear, then see reaper nerfed without having DRG gear/leveled for optimal party comp? Would be pretty bad leadership for Square to nerf it or buff DRG and say tough luck to those that worked around their static. Wait until 6.1 or 6.15 before really harping on balance, we can assure you things will see improvements (not saying it will be perfect, but historically squeenix has a pretty good track record with balance). The problem with DRK is the core gameplay and job design itself.
    (37)
    Last edited by Ryaduera; 01-09-2022 at 12:56 PM.

  5. #5
    Player
    Weetzlo's Avatar
    Join Date
    Dec 2021
    Posts
    42
    Character
    Weetzlo Mexica
    World
    Brynhildr
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Small_potato View Post
    While DRK players are saying their beloved main tank sounds like a joke, there are some PF teams banning PLDs and WHMs from joining the savage raids, especially in P3S and P4S.

    I just came to FF14 since 5.2 so I did not experience the severe job discriminations which already happened at 4.0 or 3.0 but now, and I am really desperate and angry to see that. I am forced to play GNB in order to meet the DPS check.
    I hate to be the guy that blames everything on WoW, but I do genuinely believe it to be the culprit for the discrimination in this case. There's always been some, especially at the top levels, but not like this. If you take the two weakest tanks together, the fight will take 40 seconds longer in a fight with 3 minutes of wiggle room to enrage. "Forced to play GNB to meet damage check" frankly is a myth being sold to you. On WoW however the best and worst jobs so DPS in ratios of up to like 2:1 so the players hear "worst DPS" and start shrieking.
    (5)

  6. #6
    Player
    Shironeko_Narunyan's Avatar
    Join Date
    Jul 2021
    Posts
    395
    Character
    Noraneko Narunyan
    World
    Sophia
    Main Class
    White Mage Lv 90
    あなたの暗闇騎士プレイヤーは不幸です
    That's some atrocious google-translated Japanese.
    (18)

  7. #7
    Player
    Small_potato's Avatar
    Join Date
    Mar 2021
    Posts
    3
    Character
    Michelle Lamperouge
    World
    Ultima
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ryaduera View Post
    It's about the gameplay not the numbers. DRK brings good numbers to the table, but gameplay wise it just sucks. If DRK had the damage of PLD then it would be the same results. What we're seeing is game imbalance at work, and PLD will for sure see its damage increased in future patches, of that there is no question. It's too early in the expansion for the devs to know for certain just how the balancing of the game actually was going to play out. The problem with DRK is that it has been going downhill for years as opposed to PLD being very lacking in this patch. They also rarely make big DPS changes on savage patches to avoid messing with world-first groups getting their premade, premelded, pre-geared characters and jobs totally gutted. Made RPR great but didn't level DRG to share gear, then see reaper nerfed without having DRG gear for optimal party comp? Would be pretty bad leadership for Square to nerf it or buff DRG and say tough luck to those that worked around their static. Wait until 6.1 or 6.15 before really harping on balance, we can assure you things will see improvements (not saying it will be perfect, but historically squeenix has a pretty good track record with balance). The problem with DRK is the core gameplay and job design itself.
    You are right but not all. The critical problem is that some jobs lose the competitions due to certain mechanics or DPS check design of the savage raids, causing the discrimination. Let us go back to Eden savages, every job can join the raids, even the DRK, it is playable! I just want to make it clear: job discrimination is the most critical issues in an online game system. The result is some jobs are locked and banned in PF teams.

    Yes SE made the buffs for DRG in 6.05, so I think they do notice the large gap between RPR and other jobs. In stead of taking actions or postpone the release date, they decide to go ahead. Maybe this is not a critical issue for them, I guess.

    Let us check the schedule. They will release 6.08 and then 6.1 for ultimate. So I just gonna wait at 6.08 and 6.1 until they fix the number while they think this is not a issue before releasing the raid? I have a doubt about their HR managements.

    And besides, the rotation concepts of PLD is opposed to the 60S/120S team buffs design concepts in 6.0, just like DRG and the reworked SMN. The damage curve is flat at most of the time, and the efficiency of boosting DPS due to team buffs is low. Unlike DRK and GNB, they can save the resources and burst within the team buff periods perfectly.

    I just want to tell that PLD is not a good design in both game play and numbers, especially in 6.0 patch with those changes. Yes PLD has good sustain and excels in team defensive skills(not vital), but it is entirely not for savage raids.
    (2)

  8. #8
    Player
    Ryaduera's Avatar
    Join Date
    Oct 2021
    Posts
    218
    Character
    Ryaduera Tengille
    World
    Leviathan
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Small_potato View Post
    You are right but not all. The critical problem is that some jobs lose the competitions due to certain mechanics or DPS check design of the savage raids, causing the discrimination. Let us go back to Eden savages, every job can join the raids, even the DRK, it is playable! I just want to make it clear: job discrimination is the most critical issues in an online game system. The result is some jobs are locked and banned in PF teams.

    Yes SE made the buffs for DRG in 6.05, so I think they do notice the large gap between RPR and other jobs. In stead of taking actions or postpone the release date, they decide to go ahead. Maybe this is not a critical issue for them, I guess.

    Let us check the schedule. They will release 6.08 and then 6.1 for ultimate. So I just gonna wait at 6.08 and 6.1 until they fix the number while they think this is not a issue before releasing the raid? I have a doubt about their HR managements.

    And besides, the rotation concepts of PLD is opposed to the 60S/120S team buffs design concepts in 6.0, just like DRG and the reworked SMN. The damage curve is flat at most of the time, and the efficiency of boosting DPS due to team buffs is low. Unlike DRK and GNB, they can save the resources and burst within the team buff periods perfectly.

    I just want to tell that PLD is not a good design in both game play and numbers, especially in 6.0 patch with those changes. Yes PLD has good sustain and excels in team defensive skills(not vital), but it is entirely not for savage raids.
    All of this is true but I think you missed the point.

    To fix PLD they just need to raise some numbers. To fix DRK they just need to reconstruct the jobs very identity from the ground up before it will ever feel good to play again. If you dislike the flat line of PLD damage that's fine but it's a non-issue if you just raise where that flat line rests. PLD has a clear identity as the consistent tank, it just needs some steroids which is just a few number changes in the potencies. I did not mean to imply there were no problems with PLD, jsut that the fix is significantly easier, especially being a significant problem only in this patch. There isn't anything inherently wrong with a job that does flatline damage, it's just independent, which is a HUGE plus in PF groups, provided the job can keep up on its own.
    (26)
    Filled to the brim with salt, vinegar, and unpopular opinions.

    Nobody told me Fantasias were addictive, now I have to go to rehab.

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,846
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Weetzlo View Post
    I hate to be the guy that blames everything on WoW, but I do genuinely believe it to be the culprit for the discrimination in this case.
    WoW's still accepted non-meta jobs to all but the highest tiers of content under far greater performance gaps than we've seen in XIV, though? This goes back even to HW; consistently, XIV over the last few expansions has locked out comps over lower gaps than WoW has over its last few.

    And let's not pretend Pandaemonium's DPS checks are, on average, particularly tight. Discriminating over smaller percentage differences may have made sense in Gordias, but not often since.
    (2)

  10. #10
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    And I can vouch for Michelle killing P4S as Paladin, I generally not recommend it for Savage, Whm has the same issue.

    Paladins problem is lacking damage consistency, Paladin has never been much about syncing with Raid buffs than preventing too much de-sync with Trick Attack, I disagree with it's design, the job it's self is fine but not the damage numbers, Paladin has always had it's own identity to optimise differently and match up to the burst tanks if done correctly, some fights it's generally bad which is understandable. Paladin obtained upgrades making it a hybrid tank, but War/Gnb are better MTs still, it's self healing is greatly over estimated. It still has a weakness with cooldown availability. Now if the job received more burst in their main attacks it could easily get on level again, optimising it's rotation.

    Whms issue is lack of MP control, Ast has macrocosmos which is AOE Benediction lolol, may as well just not Whm.
    (3)
    Gae Bolg Animus 18/04/2014

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