Can we get news about Water spells? or there wont be any at all? asking cause there is plenty of not "dated" gear for water elemental enhancents wich seems pointless.
Can we get news about Water spells? or there wont be any at all? asking cause there is plenty of not "dated" gear for water elemental enhancents wich seems pointless.
Water potency effects Cure.
There aren't any water-based attack spells, but conjurers do control water-based spells. The break down of elements are as follows:
CNJ: Water/Wind/Earth
THM: Fire/Ice/Lightning
Also, there are no paralyze/poison/silence/absorb/slow and there aren't any plans to implement them before the launch of version 2.0. However, as we move forward, if it becomes absolutely necessary to utilize them, we will look into it.
Last edited by Andrien; 05-14-2012 at 08:15 AM.
My thought is that they will be releasing new mage classes in 2.0, one of which will specialize in water, light, and dark magic. Personally, I'd bet that Arcanist is being re-design with those spells, plus debuffs in mind. We need a good DoT / Debuffer class in the game.
Again, pure speculation, but for as many people that are playing this game with all combat classes at level cap, they will HAVE to implement new classes for those players to stay engaged.
Gungnir, gugnir, gungir, Odin's weapon.
I'm sure they'll add water spells when the level cap increases.
Err.. What I should say is cure is water-based
As the quote from Rukkirii mentions. CNJ/WHM controls water/earth/wind type magics. I cant elaborate any better than that. If that doesn't work I don't know what will lol.
Last edited by Andrien; 05-14-2012 at 12:12 PM.
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