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  1. #11
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    macrocosmos is literally benediction on the entire party what
    (0)

  2. #12
    Player
    Michieltjuhh's Avatar
    Join Date
    Aug 2019
    Posts
    147
    Character
    Alhiri Visili
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ErryK View Post
    it doesn't particularly matter as it's meant to align with raidwide aoes in general and most fights start with raidwide aoes.
    In almost every fight you're better off using low cd oGCDs in the opener rather than Pneuma, while saving Pneuma for something sub-2 minutes in. It's simple: if you use your long CDs first, and your short CDs second, you have nothing left the third time around, because everything's still on CD. Also, with the exception of P4S P1, none of those raidwides need immediate healing anyway.
    (0)

  3. #13
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by NegativeS View Post
    SGE: Pneuma, a 600 potency AOE heal and a 300 potency AOE damage spell on a 120s cooldown. Barely more healing than Ixochole for 3x the cooldown, and next-to-irrelevant damage even on trash packs. As a damage spell, the cooldown is way too long for it to matter at all, and you will never use it as a damage spell. As a healing spell, the only reason I can think to use it is if you somehow blew your entire Addersgall load, or if the DPS is too brain-dead to get out of AOEs.

    AST: Macrocosmos, a 200+ potency AOE heal and a 250 potency AOE damage spell on a 180s cooldown. Heals more based on damage taken during uptime, but in that time you could just... use one of your other panic buttons or just cast Helios twice. Even more irrelevant damage. If you're in a Full Party, you can guarantee your co-healer will already have everyone topped off by the time you even think about casting Microcosmos.

    WHM: Liturgy of the Bell, up to 2000 potency of healing in a designated area, based on you, the healer, taking damage. On a 180s cooldown. So... stand in the fire to heal people every three minutes. Does this really need to be a thing? Did we really need a spell dedicated to phase transition AOEs?

    I'm happy that SCH got the good one, since SCH has been needing a bone thrown to them for a while now. But did the other three healers need more irrelevant garbage on top of their already irrelevant garbage?

    I would be happy if someone could convince me otherwise; that these spells have a reason to be on my bars. If you do, I'll eat my laurel circlet.
    Just click one, two, three, and four!
    (0)

  4. #14
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    Okay, I concede that I was wrong. I'll eat my metal hat when I get home.
    (1)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  5. #15
    Player
    Atamis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    321
    Character
    Cassandria Everfree
    World
    Balmung
    Main Class
    Miner Lv 90
    Atleast you get a 90 button. MCH gets another robot auto attack. Summoner just finally gets the carbuncle glam to turn them into the actual summons with some bonus potency.
    (1)

  6. #16
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Atamis View Post
    Atleast you get a 90 button. MCH gets another robot auto attack. Summoner just finally gets the carbuncle glam to turn them into the actual summons with some bonus potency.
    I hate to be any new SMN from level 1.
    It took 90 levels to actually become a summoner lmao.
    Instead they coulda made the 3 summons at 50 or something and then add the other summons like Ramuh, Shiva and Leviathan later on. It's very boring until 90 but you're still dealing with the same summons you had for almost 10 years.
    (0)

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