I really enjoy Triple Triad. I was a big fan of it back in Final Fantasy VIII, I enjoy card games and tabletop games, and it's a nice, low-investment minigame in contrast to larger time-sinks like Lord Vermillion and Doman Mahjong.

There are a few quality of life improvements that I'd like to see, however, that I think would be helpful for players and improve the experience overall.

1. Include a cheat-sheet that explains rules like "Plus," "Order," and the like in the Gold Saucer menu. This is something that could be nice to extend to the other minigames as well. There are NPCs that you can talk to for explanations, but Triple Triad specifically can be played anywhere, and thus having that on-hand would be really helpful for players less familiar with the game.

2. I'm a little hesitant to suggest this completely with the way NPCs are set up, but I kind of wish our hand restrictions matched the card rank arrangement we see in Open Tournaments-- that being a hand of 1*, 2*, 3*, 4*, 5* rather than 3*, 3*, 3* , 4*, 5*. I know this is a downgrade from our current arrangement, but it would give both 1* and 2* cards more of a reason to exist. Reverse is always a thing, but that only gives 1* cards a specific niche whereas 2* cards are basically used in Open Tournaments and nowhere else.

I think the formula in open tournaments is also more interesting since there's more strategy involved in when to use your weaker cards and your stronger cards based on the situation.

3. Add a "Random Hand" option alongside the "Recommended" option when selecting your playing hand with the idea that it assigns you a random 1*, 2*, 3*, 4*, and 5* card among the ones you've collected. The reason why I think this would be a really important change is because I think it would make actually playing Triple Triad in-game with my friends a lot more fun.

Playing with only 5 potential premade deck options every game really hampers the game's short-term playability, but if I had the option to play with random cards, it would both continue to encourage me and others to collect lots of different cards for the fun and variety. I'd love to sit with some friends or FC mates and just play back and forth while chatting, but there's only so much of that I can enjoy doing the same hands over and over, not unlike a normal game of tic-tac-toe.

4. This one is admittedly one that would require a bit of work, but it might be a good idea to mark certain cards as spoiler cards, and have cards from specific expansions hidden from new players until they finish that expansion. This would ideally hide the name and the image of the card. Endwalker in particular introduced a few very spoilery cards that new players might not want to accidentally see if those cards got used in tournaments.