Quote Originally Posted by Divinemights View Post
MMORPG will never balance at 1 v 1, that is just the fact.
FF14 tried a lot different thing after Wolf's Den failure and settle on balance for team battle.
Range will never be able to kill meele at same skill level on Forntline only because meele has a 20% output DMG increase and 50% intake DMG reduction (that is how powerful FF14 Range Job) after 4.5
Between 3.0 to 4.5, there are only Ranges and Warrior (not even DRK or PLD can do well) on Frontline.
Machinest used to have a burst CD to kill someone in 3 GCDs; therefore, by the patch 4.2 to 4.5, there are pretty much only Machinests, healer, and warrior.
It is not ideal balance.

You want 1 v 1?
Wolf Den duel area do not have any buff apply and that is probably something you want
It is also fact that the opposite is true.

Some MMOs did balance their PvP arround 1vs1 Combat, as well as small and even extremely large sized PvP Content in mind and successfully managed to pull it off ( Rappelz Online had, for example, during its Prime in Epic 3 - 5 active Guild Alliance vs Guild Alliance Battles which could be arround 200 People fighting for a Dungeon, as well as properly working Duels.). I am not saying here that FFXIV should copy this, this is just a point of reference.

Melee and Ranged Dps Classes can have a fair Matchup if they are designed properly.

Saying just "it has always been like that so it should stay that way" only shows how little you care about PvP. And guess what? Current PvP System is a failure. There is only a fraction within a fraction that still plays this atrocity of a Gamemode for the sake of PvP, not for any EXP reasons.