Greetings,
I'd like to talk here about how Jobs are currently designed in PvP. While the treatment of Statistics being synced to a specific point in itself is pretty good, I think all of the Jobs are currently designed in a way, where competition among each other isnt possible in a way which is enjoyable which eliminates the core of basic PvP, which is 1vs1 Combat.
To further elaborate on this, i'd like to show a specific Video (from Josh Strife Hayes - Why PVP in MMOs is so hard to balance - Balance vs Skill, for those who dont want to click on the Link out of any suspicions) i found which made some interesting statements about PvP in MMO's in general and how we can project those into FFXIV.
https://www.youtube.com/watch?v=gMukqERCaEQ
In the current way of things, Jobs are severely unbalanced to the point, actual competition isnt truly possible except in large scaler combat (where it is always "possible" anyway). Even the Feast, as much as many People loathe it (outside of Reward reasons), COULD have been more fun than it used to be if it were designed properly, instead of leaving it to rot for several Years and now simply being removed because thats just the easy way out for the Dev's.