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  1. #1
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    I have read a good majority of the responses and, while I completely agree with the OP, we have forgotten to mention one side effect of horrible drop rates combined with spammable dungeons: People look for the most optimal way to speed through the content that will give them the most amount of time to do it again and again. This means alienating the jobs used for runs down to a select few which in turn alienates your player base. I think we all see this on every server now. When this happens, it doesn't even make any difference what sort of new content you release, if it uses the same old mechanics, your going to get the same old results.

    What I find funniest about this scenario though is, for the most part we can do all the "end-game" content as much as we want with no limits (minus Hamlet) and yet, in a system that allows for a crap load of player mistakes with little punishment (meaning if you wipe you gotta wait 3 days to try again) people are still total douches about pick up players. "Oh, you never ran CC before, you can't come." I find I have just as many problems in this game from the player base as I do from the mechanics the creators put in it. So if they change things for us like we have been asking them to forever, will we ourselves then change? or just find a new reason to bitch about something else?

    Also, While I appreciate the dev response, the ussual "wait for 2.0" response has gotten to be almost insulting. You would figure this close to release we could finally get some hard core facts about something they have been telling us to wait on since 2010. I would say thankfully e3 is a week away but I have my reservations about how much new info we will get that week vs's how much info will just be them showing off the changes we have already seen. Fingers crossed as always though.
    (1)

  2. #2
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,222
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Easy fix: they could raise drop rates and just make darklight and all primal gear tradable for a company seals. Thats why ppl burn through DD and toto-rak still. It would keep CC, AV and all 3 primal fights alive for now, give us something to do and be a hell of alot more entertaining than spamming TTR 20 times for enough seals for one af weapon.

    The only major drawback to this is that then they could do more with company seals and I already think they are getting to dependent on them.
    (1)

  3. #3
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Well, i agree a lot with the bad drop rate we have now, as i said several times its a luck matter not a skill or talented play style that rewards us players, thats really lame, we need hard content but we need reward according to the challenge too,

    right now i keep having a hard time trying to kill Garuda in the normal way, no BLM burn etc, i couldnt play much before they fixed it, well what if i had something a 100% totem drop every time i kill it, same applies to Ifrit and Moogle, those fights could be a lot more difficult than now,

    just to make my point here, what if the plumes in ifrit fight had a random spot all the time not giving us known neutral areas? we all know where to stand to avoid them without moving, what if we had to kill adds like we do in Garuda's fight to avoid a wipe? What if the moogles had more powerful skills and more Hp than what they have now? At least i know those fights can be harder and the dungeons could involve more riddles and secondary routes, so why not give us a reward according to the challenge, we cant give a sure kill to Garuda in every try, if all the fights were like that you could assume all the things a ppl did to have certain gear,

    i read that AF weapons are going to be hard to get because all the items you need, but please dont make those based on luck, is better saying: ok if you kill the boss of the hamlet incapacitating all his parts....you can have 1 drop per time in the loot list, so if you have 8 ppls, well maybe in 8 runs if your group is skillful you can get all the drops needed, and we need 3 hamlets, thats 24 runs for the 3 seals and assuming you are extremely good to do 8 perfect runs in a row, i think thats enough for 1 weapon and besides you have a lockout of 50 hours in every hamlet so that makes it more difficult to get a weapon, so we all know that is going to take time to get 1 weapon imagine 7/7 if they dont add any new class, lot of time.
    (1)

  4. #4
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,222
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by elreed View Post
    i read that AF weapons are going to be hard to get because all the items you need, but please dont make those based on luck, is better saying: ok if you kill the boss of the hamlet incapacitating all his parts....you can have 1 drop per time in the loot list, so if you have 8 ppls, well maybe in 8 runs if your group is skillful you can get all the drops needed, and we need 3 hamlets, thats 24 runs for the 3 seals and assuming you are extremely good to do 8 perfect runs in a row, i think thats enough for 1 weapon and besides you have a lockout of 50 hours in every hamlet so that makes it more difficult to get a weapon, so we all know that is going to take time to get 1 weapon imagine 7/7 if they dont add any new class, lot of time.
    Someone mentioned it was actually 9 you need not 3 which would be a boring a** 72 runs PER weapon for each member if its a 100% drop. Idk if its true or not since when I saw 25k seals for 1 weapon all i could think was lol f-you too se. If getting seals wasnt such a damn pita 25k would be fine but last thing I wanna do is grind out DD or totorak 20 times per weapons on top of the rest.

    SE really needs to be more creative in the way they give us the really sweet gear cause whoever their think tank is for stuff like this needs to be replaced. Even a series of unique, fun and interesting/difficult quests would be superior to spamming the same dungeons 20 times minimum.

    Think CoP but with a weapon of choice at the end instead of a ring, or continue the job quests, even if there are 50 of em, if the story is good and it keeps you involved/challenged why not. If they wanna go the good gear route, things like A Crystaline Prophecy would be a good solution if they dont wanna change entry times/drop rates. Content like this is fun and exciting and beats the hell outta running the same dungeon 300 times.

    Content like collecting all these seals, spamming the same dungeons and what not day in and day out is not fun gaming to me, and it sounds like its not fun to alot of ppl.
    (0)

  5. #5
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Every MMO should have a long term goal, remember the relic weapons in XI, just a few had em, those were upgradable and best weapons out there, but those were hard to get, right now we dont have too many ways to get the seals and items so everything becomes spam fest, so yeah they need to look at that first, CoP was a good way to get good items, maybe they can take that as base and do something really original in XIV, i feel that AF gear was easy to get doing just a couple of quest and for AF weapons or relics there should be something more challenging, so what im saying is that getting a good ring after all those quest was good enough but wasnt enough for having the best weapon in the game.
    (0)

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