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  1. #171
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    Quote Originally Posted by Duelle View Post
    In before "PLD is OP it can go invincible and not take damage from me while killing me. Plz nerf" and "got killed in arena. going to the forums".
    They have already sort of addressed this in most recent patch...and when PvP comes out every class will probably have some skills that will go through that ability. I was pretty sure it's already been stated that PvP wasn't going to be available until AFTER 2.0 is released.
    (0)

  2. #172
    Quote Originally Posted by Fletch View Post
    I rarely post in the forms but I do need to add to this one. I cannot stand these 15 minute wait periods after clearing an instance. The LS spends hours standing around doing nothing every night waiting for that stupid timer. It really makes you lose interest in the game. Where is the enjoyment/excitement in playing for 20 minutes then standing for 15....
    Lockout timers are a good thing, also it doesn't affect the majority since by time people are done with it they go right back into it, it'll only slow down seal farmers (since i highly doubt they intended toto-rak to be used for farming seals like it is.)
    (1)

  3. #173
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Okipuit View Post
    Hey everyone,

    We understand that the topic of drop rates and needing to challenge specific content repeatedly is a major discussion within the community. Moving forward, our plan is to introduce a wide variety of content and means of obtaining rewards (drops, gear, items, etc.) rather than relying solely on the style of rewards from content like primal battles and instanced raids. As always, your feedback and comments will be invaluable on the march to 2.0 and beyond, so we want you all to keep sharing your thoughts with us.
    Can you give us ideas on what the development team is thinking of? Lets not have a bad idea and switch it with a potentially worse idea.
    (0)

  4. #174
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,222
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Hiruke View Post
    I agree with the OP. I think it's safe to say that if the terribad drop rate isn't fixed, at the very least, by 2.0, that folks will just quite en masse, and new players will give this MMO a miss. Which I think would be sad, since it could be really amazing.

    Dev team, please realize that players are people, too. And that they are paying money to enjoy your game. If it's not fun (and, as OP states, terribad drop rate is not fun), then people just aren't going to play your game. Which means they won't pay money for your game. Which means no money, and no game. You're lucky there are so many of us who care so much, and believe so much, that we keep pleading with you on topics like this. It's in your best interest to make this game as awesome as it can be, not just ours. Let's work together toward that dream, please.
    Totally totally agree here, these are my feelings. I am ONLY spamming these dungeons because its our ls event and if I loose a ls its SO hard to find a new one at this point. But I am OVER the darklight gear and could care less about getting any. In fact when I see someone running around in a full set of darklight I am not impressed, quite the opposite. All I can think is "Wow that person has absolutely no life"

    I took a short break from the game and am on kind of a forced one atm (video card died so Im waiting on my new one). But really this 'content' is making me look at other mmo's. Im so hopeful cause I see alot of potential in this game and I really am hoping it becomes something wonderful. But right now its a pain to play. When I log in to do an event I just /sigh.

    I like the idea of lock-outs with higher drop rates. I wouldnt mind logging in for events if I knew we could only run CC or AV once and its would take longer, be more challenging, and give a realistic drop rate. But knowing I have to log in to run a dungeon 8 times 3 times a week for events and then 8 times every time I log in, just cause.

    I just hope they NEVER take a look at ffxi in its current state and think "wow trial of magians is a great idea" and implement that hot mess. I would immediately cancel my membership, no joke lol
    (3)

  5. #175
    Player
    Petdo's Avatar
    Join Date
    Apr 2011
    Posts
    202
    Character
    Ma Nya
    World
    Tonberry
    Main Class
    Goldsmith Lv 60
    I'm glad that the rep speak something about this thread after everyone repost this kind of topic for 1000 times.
    For me, I'm a casual player, like other majority of players out there.

    My experience for all end game content is fun because I was join that content if I got time. And we do like few hours max because I have to do something in my real life and I don't have much time to play it.

    A couple day ago I join hamplet and we are lucky that some militia hat drop, and i was very lucky that I win /random so I got it its not really good piece but it's nice to have something new in my pocket.

    I was run ifrit and mog with my friends sometime too, ( as alway, I joined for a few hours ) I don't get the item I want but im gladly keep it since its nice reward and it might useful in the future. ( and it is now, for materia and seal ) I'm happy with the drop rate cuz I don't see it abysmal because Im still got them.

    For av and cc, I'm really hate it, not because the drop rate, but I hate it when my friend rage and blame for mistake to someone. I dont care that I'll get full set of dl armor or not but if it's not fun I don't want to join it.

    Right now, most ppl who post in forum are players who spam event nonstop. And they see only for themself and don't think about the big picture or some other players that don't have time like them.

    I don't want all event to wait for 1-3 day because dont have time like that. I'm happy with 15 min cool down so I can fight/enjoy with my small time window.

    And Im happy with All the event in this current state.
    (0)

  6. #176
    Player
    Youngsun's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    18
    Character
    Youngsun El'dritch
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Higher drop rate doesn't necessarily mean higher chance of getting items.. I know someone that took 1.5 yrs to get his thf hands in dyna...
    (0)

  7. #177
    Player
    Shura's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Shura Raizen
    World
    Balmung
    Main Class
    Archer Lv 80
    Id like to know if this type of content(time-sink) and drop rate is the future of FFXIV? I'm Happy we got a dev response but it does not really answer any questions or give solutions to the current problem. It's great we will get a wide verity of content moving forward but if each content is gonna be a time-sink then whats the point? As i understood it, this game was aiming towards casual players but none of the current endgame can be considered casual. In Every producer letter we hear about how the game is changing so casual players can enjoy it but every patch a new time-sink is added so whats the deal? is this the future of FFXIV?
    (1)
    Last edited by Shura; 05-25-2012 at 06:52 PM.

  8. #178
    Player
    Genome's Avatar
    Join Date
    Sep 2011
    Posts
    47
    Character
    Lord Genome
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Nobody should really be complaining about 15 minute cooldowns to re-enter a dungeon. Unless you magically have every piece of DL or whatever from AV or CC you can finish one and port to the other to start it right away.

    The real problem, that has been stated 100 times in this thread is HAVING to spam the dungeons at all. I see lots of decent ideas here on how to make changes.

    My suggestion is to create a system that makes it easy to enter a specific dungeon once a day. For example farming the needed key items to let you in to said dungeon. On top of this (if a LS wanted to) you could hold multiple key items on different characters in your LS to be able to enter more than one time per day. Of course, this would mean drop rates would necessarily need to be raised OR loot sharing would need to be attached to these dungeons.
    (1)

  9. #179
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    146
    Well even if you have a alot of different content to do or not if the item you want comes from a primal battle or instanced raid you still will have to spam it to get that item unless you get lucky, i say ditch the totem like items and having to get 10 or whatever to get the item just give us points for every kill or clear in some sort of rating system like hamlet defence has then we can buy the item with those points. Either way super low drop rate on primals and instances raid is just annoying and needless.
    (0)

  10. #180
    Player
    Kraggy's Avatar
    Join Date
    Apr 2011
    Posts
    445
    Character
    Kerin Kor
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Ryuko View Post
    I'm going to have to agree with the OP. In other MMO's, I would see someone with one of the 'best' pieces of gear and think, "Wow, they are either talented/dedicated for getting this item."
    I don't, because I know the reality.

    Possession of such an item is zero indication of that player's ability (they may be great, they may suck, possession says nothing about them), all it can safely tell you is that they know 7 other people (or 11, or 17, or whatever numbers are needed for a particular encounter) that allowed that player to join them.
    (1)

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