Page 20 of 20 FirstFirst ... 10 18 19 20
Results 191 to 196 of 196
  1. #191
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,251
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by elreed View Post
    i read that AF weapons are going to be hard to get because all the items you need, but please dont make those based on luck, is better saying: ok if you kill the boss of the hamlet incapacitating all his parts....you can have 1 drop per time in the loot list, so if you have 8 ppls, well maybe in 8 runs if your group is skillful you can get all the drops needed, and we need 3 hamlets, thats 24 runs for the 3 seals and assuming you are extremely good to do 8 perfect runs in a row, i think thats enough for 1 weapon and besides you have a lockout of 50 hours in every hamlet so that makes it more difficult to get a weapon, so we all know that is going to take time to get 1 weapon imagine 7/7 if they dont add any new class, lot of time.
    Someone mentioned it was actually 9 you need not 3 which would be a boring a** 72 runs PER weapon for each member if its a 100% drop. Idk if its true or not since when I saw 25k seals for 1 weapon all i could think was lol f-you too se. If getting seals wasnt such a damn pita 25k would be fine but last thing I wanna do is grind out DD or totorak 20 times per weapons on top of the rest.

    SE really needs to be more creative in the way they give us the really sweet gear cause whoever their think tank is for stuff like this needs to be replaced. Even a series of unique, fun and interesting/difficult quests would be superior to spamming the same dungeons 20 times minimum.

    Think CoP but with a weapon of choice at the end instead of a ring, or continue the job quests, even if there are 50 of em, if the story is good and it keeps you involved/challenged why not. If they wanna go the good gear route, things like A Crystaline Prophecy would be a good solution if they dont wanna change entry times/drop rates. Content like this is fun and exciting and beats the hell outta running the same dungeon 300 times.

    Content like collecting all these seals, spamming the same dungeons and what not day in and day out is not fun gaming to me, and it sounds like its not fun to alot of ppl.
    (0)

  2. #192
    Player
    AquaRyu's Avatar
    Join Date
    Mar 2011
    Posts
    1,270
    Character
    Aqua Ryu
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Okipuit View Post
    Hey everyone,

    We understand that the topic of drop rates and needing to challenge specific content repeatedly is a major discussion within the community. Moving forward, our plan is to introduce a wide variety of content and means of obtaining rewards (drops, gear, items, etc.) rather than relying solely on the style of rewards from content like primal battles and instanced raids. As always, your feedback and comments will be invaluable on the march to 2.0 and beyond, so we want you all to keep sharing your thoughts with us.
    Oh really?! SE undertsand?!
    That's why they already "offer" for 2.0 temporaly avatars each requiring to go fight again and again to drop a card, with I bet a low drop rate /o/

    /laugh

    Just reversed two letters at 2am, no need to play the teacher x.x
    (0)
    Last edited by AquaRyu; 05-26-2012 at 06:27 PM.

  3. #193
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by AquaRyu View Post
    Oh really?! SE undertsand?!
    read the full sentence:

    We understand that the topic of drop rates and needing to challenge specific content repeatedly is a major discussion within the community.
    And then spell "understand" correctly.
    (0)

  4. #194
    Player
    charlemagne's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Okipuit View Post
    Hey everyone,

    We understand that the topic of drop rates and needing to challenge specific content repeatedly is a major discussion within the community. Moving forward, our plan is to introduce a wide variety of content and means of obtaining rewards (drops, gear, items, etc.) rather than relying solely on the style of rewards from content like primal battles and instanced raids. As always, your feedback and comments will be invaluable on the march to 2.0 and beyond, so we want you all to keep sharing your thoughts with us.
    This in no way answers our concerns. New content with different reward systems in no way fixes the broken RNG system we are struggling under now. Nor does this comment promise a fix to the current content. "We understand that the topic of drop rates and needing to challenge specific content repeatedly is a major discussion within the community." That doesn't say you're going to do anything about it or even that you care. If I'm honest I'd have to say that this response is perhaps more disappointing than no response at all.
    (2)

  5. #195
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Every MMO should have a long term goal, remember the relic weapons in XI, just a few had em, those were upgradable and best weapons out there, but those were hard to get, right now we dont have too many ways to get the seals and items so everything becomes spam fest, so yeah they need to look at that first, CoP was a good way to get good items, maybe they can take that as base and do something really original in XIV, i feel that AF gear was easy to get doing just a couple of quest and for AF weapons or relics there should be something more challenging, so what im saying is that getting a good ring after all those quest was good enough but wasnt enough for having the best weapon in the game.
    (0)

  6. #196
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by Okipuit View Post
    Hey everyone,

    We understand that the topic of drop rates and needing to challenge specific content repeatedly is a major discussion within the community. Moving forward, our plan is to introduce a wide variety of content and means of obtaining rewards (drops, gear, items, etc.) rather than relying solely on the style of rewards from content like primal battles and instanced raids. As always, your feedback and comments will be invaluable on the march to 2.0 and beyond, so we want you all to keep sharing your thoughts with us.

    Instead of saying this just fix it now. The drops rates out right blows yet I dont see the devs fixing it now like they should. Personally and I am sure others feel the same way too, I refuse to do any more content that has drop rates this low. Seriously it is now boring to even do CC and AV. I have done the primals, I have done hamlets and I will not be going thru the same BS drop rates anymore period. There are other ways for players to earn rewards, 1 very good example is a point system, they have 1 in FFXI, and you basicly earn said points by doing different things and when you have enough you can buy whatever it is you want. Fix the drop rates now not at 2.0, not sure if any1 has noticed but the parties for AV, CC and hamlets have dopped to a few because of the drop rates, not to mention how boring doing the same damn dungeon or whatever is so boring cause it never changes, and lets not forget the primal fight. The primals, the dungeons as well as the hamlets is all scripted BS, its always the same nothing different.
    (2)

Page 20 of 20 FirstFirst ... 10 18 19 20