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  1. #181
    Player
    MrKupo's Avatar
    Join Date
    Jul 2011
    Posts
    438
    Character
    Kupo Storaifo
    World
    Balmung
    Main Class
    Fisher Lv 76
    This is why I hate idealized builds. The community deems a certain set of gear and weapons is best suited for whatever activity and everybody strives for the same exact character. I personally prefer the choices because there is enjoyment in creating character builds that are unique and can solve a problem differently than what is established. So I am open to additional content at the same or higher drop rate.

    If you can't seem to get an ifrit weapon, you'd have the choice of getting something else that has a higher drop rate. That's how I understand it at least.
    (3)

    When all else fails, Heck the Bed.

  2. #182
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,252
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Youngsun View Post
    Higher drop rate doesn't necessarily mean higher chance of getting items.. I know someone that took 1.5 yrs to get his thf hands in dyna...
    Yes but remember those drop rates where horrid as well. You could easily run dyna 10 times and never see a thf hand drop (before the nerf). And to top it off they not only had time restrictions but also only 1 group could do it at a time so most the time you could only run it once a week tops cause as you waited for a group to exit someone would run by with a trade macro and claim the zone, which also attributed to those 1.5 yrs Im sure.

    But dyna had more to it then race to the end as fast as you could to claim loot. You killed along the way for te, currency and relic gear, in the icelands you would get kills for weapons and so on. It was more than just 1 thing you finished as fast as possible so you could do it again and at least 1 person always got at least 1 thing they wanted/needed. This is why dyna was still completely relevant endgame up until they destroyed it. I cant see AV and CC being relevant much longer. So dyna in this scenario is a bad comparison imo.

    DONT AGGRO THE DEATH HOUSE!!!!!!!!!
    (0)

  3. #183
    Player
    Guevara's Avatar
    Join Date
    Oct 2011
    Posts
    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50
    Quote Originally Posted by Okipuit View Post
    Hey everyone,

    We understand that the topic of drop rates and needing to challenge specific content repeatedly is a major discussion within the community. Moving forward, our plan is to introduce a wide variety of content and means of obtaining rewards (drops, gear, items, etc.) rather than relying solely on the style of rewards from content like primal battles and instanced raids. As always, your feedback and comments will be invaluable on the march to 2.0 and beyond, so we want you all to keep sharing your thoughts with us.

    Truth is we don't really need more variety of content (even though it would be very much welcome), but a better drop/loot system for them all....

    Cannot keep this drop system for DL gear and introduce different systems for every other new content, imho....
    (1)

  4. #184
    Player
    Youngsun's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    18
    Character
    Youngsun El'dritch
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Dyna was twice a week, unless your shell didnt know how to coordinate with other shells on the server. 72 hour lock out and thats why ls' would make a schedule among themselves so no two shells tried to get in on the same time.. thats how we did it on Fenrir anyway.. When you have 30-40 people in one area, saying at least one person would get something is not very comforting vs 8 people in one area in xiv.
    Everytime i've done ifrit or moogle at least one person has gotten something. Personally I dont understand the point. Most is going to change after 2.0.. let's say for example they did change the drop rates and loot randoms to not being random and eveyrbody walks away happy everytime.. so you do Ifrit and Moogle and Garuda and the dungeons and get all the drops you want. What are you going to do before 2.0 comes out?
    In my opinion, having spammable "end game" as everybody seems to be calling it... right now.. is their only option since their destroying the world... why come out with giant arena's right off the bat? This game is constantly changing and evolving. I geuss I don't understand because to me, I have plenty of time to sit there and spam primals and dungeons and level until 2.0 comes out.. what else are we going to do in game? Why would the the developers waste time? We're not end game.. idk why everybody thinks or acts like this is going to be the highest level we get with no expansions and additional content? be patient young grasshoppers..
    (0)

  5. #185
    Player
    Guevara's Avatar
    Join Date
    Oct 2011
    Posts
    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50
    Quote Originally Posted by Youngsun View Post
    Everytime i've done ifrit or moogle at least one person has gotten something. Personally I dont understand the point. Most is going to change after 2.0.. let's say for example they did change the drop rates and loot randoms to not being random and eveyrbody walks away happy everytime.. so you do Ifrit and Moogle and Garuda and the dungeons and get all the drops you want. What are you going to do before 2.0 comes out?
    Well, we are not saying they should make it so anyone should get DL full sets or 7/7 on primal weapons in 1 week....

    If they made ifrit and moogle tokens drop like garuda ones and increase the number needed to get 1 weapon, it would still take a lot to have 7/7.

    Same goes with DL gear. Make DL pieces drop more often, but also make some token drop 100% when you beat the final boss. Ask, let's say, 20 of them for 1 DL piece, and maybe 30 for a body piece.... I am sure it would still take time to have complete sets for everyone.

    Then you have Hamlet Defences (not sure how they work).

    In short time we will have AF weapons too to get.... there's plenty of content to keep us busy even with higher (and fairer, I would say) drop rates/drop systems.

    .... in the spare time one could craft, spiritbond to get materia to attach to their equip and much more




    EDIT: of course if someone has already 21/21 primal weapons, and half DL sets completed.... the current system could be a decent time sink for him ^^
    (0)
    Last edited by Guevara; 05-25-2012 at 08:08 PM.

  6. #186
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    I have read a good majority of the responses and, while I completely agree with the OP, we have forgotten to mention one side effect of horrible drop rates combined with spammable dungeons: People look for the most optimal way to speed through the content that will give them the most amount of time to do it again and again. This means alienating the jobs used for runs down to a select few which in turn alienates your player base. I think we all see this on every server now. When this happens, it doesn't even make any difference what sort of new content you release, if it uses the same old mechanics, your going to get the same old results.

    What I find funniest about this scenario though is, for the most part we can do all the "end-game" content as much as we want with no limits (minus Hamlet) and yet, in a system that allows for a crap load of player mistakes with little punishment (meaning if you wipe you gotta wait 3 days to try again) people are still total douches about pick up players. "Oh, you never ran CC before, you can't come." I find I have just as many problems in this game from the player base as I do from the mechanics the creators put in it. So if they change things for us like we have been asking them to forever, will we ourselves then change? or just find a new reason to bitch about something else?

    Also, While I appreciate the dev response, the ussual "wait for 2.0" response has gotten to be almost insulting. You would figure this close to release we could finally get some hard core facts about something they have been telling us to wait on since 2010. I would say thankfully e3 is a week away but I have my reservations about how much new info we will get that week vs's how much info will just be them showing off the changes we have already seen. Fingers crossed as always though.
    (1)

  7. #187
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,252
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Easy fix: they could raise drop rates and just make darklight and all primal gear tradable for a company seals. Thats why ppl burn through DD and toto-rak still. It would keep CC, AV and all 3 primal fights alive for now, give us something to do and be a hell of alot more entertaining than spamming TTR 20 times for enough seals for one af weapon.

    The only major drawback to this is that then they could do more with company seals and I already think they are getting to dependent on them.
    (1)

  8. #188
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Agoven View Post
    Dungeons with locked doors and multiple victory paths and limited number of keys to use.
    You mean like Toto-rak?
    (1)

  9. #189
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Galliano View Post
    You mean like Toto-rak?
    He probably means 'like' but not exactly. Toto-rak it's possible to open up all the doors if you find all the keys, whereas what Agoven means is most definitely it being a literal impossibility to open up all the doors since there is a limited number of keys avaiable.
    (1)

  10. #190
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Well, i agree a lot with the bad drop rate we have now, as i said several times its a luck matter not a skill or talented play style that rewards us players, thats really lame, we need hard content but we need reward according to the challenge too,

    right now i keep having a hard time trying to kill Garuda in the normal way, no BLM burn etc, i couldnt play much before they fixed it, well what if i had something a 100% totem drop every time i kill it, same applies to Ifrit and Moogle, those fights could be a lot more difficult than now,

    just to make my point here, what if the plumes in ifrit fight had a random spot all the time not giving us known neutral areas? we all know where to stand to avoid them without moving, what if we had to kill adds like we do in Garuda's fight to avoid a wipe? What if the moogles had more powerful skills and more Hp than what they have now? At least i know those fights can be harder and the dungeons could involve more riddles and secondary routes, so why not give us a reward according to the challenge, we cant give a sure kill to Garuda in every try, if all the fights were like that you could assume all the things a ppl did to have certain gear,

    i read that AF weapons are going to be hard to get because all the items you need, but please dont make those based on luck, is better saying: ok if you kill the boss of the hamlet incapacitating all his parts....you can have 1 drop per time in the loot list, so if you have 8 ppls, well maybe in 8 runs if your group is skillful you can get all the drops needed, and we need 3 hamlets, thats 24 runs for the 3 seals and assuming you are extremely good to do 8 perfect runs in a row, i think thats enough for 1 weapon and besides you have a lockout of 50 hours in every hamlet so that makes it more difficult to get a weapon, so we all know that is going to take time to get 1 weapon imagine 7/7 if they dont add any new class, lot of time.
    (1)

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