I have read a good majority of the responses and, while I completely agree with the OP, we have forgotten to mention one side effect of horrible drop rates combined with spammable dungeons: People look for the most optimal way to speed through the content that will give them the most amount of time to do it again and again. This means alienating the jobs used for runs down to a select few which in turn alienates your player base. I think we all see this on every server now. When this happens, it doesn't even make any difference what sort of new content you release, if it uses the same old mechanics, your going to get the same old results.

What I find funniest about this scenario though is, for the most part we can do all the "end-game" content as much as we want with no limits (minus Hamlet) and yet, in a system that allows for a crap load of player mistakes with little punishment (meaning if you wipe you gotta wait 3 days to try again) people are still total douches about pick up players. "Oh, you never ran CC before, you can't come." I find I have just as many problems in this game from the player base as I do from the mechanics the creators put in it. So if they change things for us like we have been asking them to forever, will we ourselves then change? or just find a new reason to bitch about something else?

Also, While I appreciate the dev response, the ussual "wait for 2.0" response has gotten to be almost insulting. You would figure this close to release we could finally get some hard core facts about something they have been telling us to wait on since 2010. I would say thankfully e3 is a week away but I have my reservations about how much new info we will get that week vs's how much info will just be them showing off the changes we have already seen. Fingers crossed as always though.