Quote Originally Posted by Okipuit View Post
Hey everyone,

We understand that the topic of drop rates and needing to challenge specific content repeatedly is a major discussion within the community. Moving forward, our plan is to introduce a wide variety of content and means of obtaining rewards (drops, gear, items, etc.) rather than relying solely on the style of rewards from content like primal battles and instanced raids. As always, your feedback and comments will be invaluable on the march to 2.0 and beyond, so we want you all to keep sharing your thoughts with us.
Can you give us ideas on what the development team is thinking of? Lets not have a bad idea and switch it with a potentially worse idea.