* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
lol I'm so looking forward to those threadswe could get a head start on balancing things out by just plopping an arena right outside the doors of Ul'dah
and I bet a ton of people would stick around to see that.
didn't mean to hijack the thread ^^ I'll go away now <3
They have already sort of addressed this in most recent patch...and when PvP comes out every class will probably have some skills that will go through that ability. I was pretty sure it's already been stated that PvP wasn't going to be available until AFTER 2.0 is released.
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