Quote Originally Posted by Okipuit View Post
Hey everyone,

We understand that the topic of drop rates and needing to challenge specific content repeatedly is a major discussion within the community. Moving forward, our plan is to introduce a wide variety of content and means of obtaining rewards (drops, gear, items, etc.) rather than relying solely on the style of rewards from content like primal battles and instanced raids. As always, your feedback and comments will be invaluable on the march to 2.0 and beyond, so we want you all to keep sharing your thoughts with us.
To be clear, this will remain a sticking point within the community until the method of "extremely low drop rates" is no longer in use (or is only in use for true "dream items", like Defending Ring from King Behemoth in FFXI - and the monsters that drop these dream items drop many other things as well, so you don't just end up with nothing most of the time), not just once it is supplemented by other methods (to give an example, if The Crystal Tower has lots of varied content and decent drop rate, it will still be upsetting if Ifrit, Moogle, darklight drops, etc. still have an extremely low drop rate).

Everything should have a decent drop rate - past, present, and future content, it should all be adjusted to reward skillful play, so the challenge is clearing the content, not in spamming the content for a lucky roll.