Quote Originally Posted by Okipuit View Post
Hey everyone,

We understand that the topic of drop rates and needing to challenge specific content repeatedly is a major discussion within the community. Moving forward, our plan is to introduce a wide variety of content and means of obtaining rewards (drops, gear, items, etc.) rather than relying solely on the style of rewards from content like primal battles and instanced raids. As always, your feedback and comments will be invaluable on the march to 2.0 and beyond, so we want you all to keep sharing your thoughts with us.
Hi Okipuit,

Thank you for the reply and info that the Dev Team will be introducing alternate (*better*) methods for obtaining rewards.

That being said, like Signakan, can you confirm for us if we have any hopes of seeing better, less luck-based / mindless spamming systems *before* 2.0?

In addition, can you find out if the Random Number Generator / Low % Random Drops are going to be a mainstay (i.e., a big part) of 2.0? Or does the Dev Team understand that this type of system to force longevity is not desired by most, and thus, it might only be a MINOR aspect in 2.0's End Game?

This is a fundamental question / topic that many of your dedicated players are interested in knowing.

Thank you!