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  1. #11
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Tango View Post
    Garuda / ifrit / AV / CC etc all are easy because of no lockouts and the ability to spam and memorize+optimize every single minute detail of each instance. Their was a need to spam new content when it was new in 1.18~ 1.21 because their was not enough to do. Now their is plenty to keep us all busy we need lockouts and higher drop rates.
    Good point Tango.

    I think this is the first patch (1.21) where Yoshida-san and the team effectively "dragged out" content that couldn't be "finished" before the next patch hit (1.22):

    * The majority of the player population do not have full sets of Darklight Gear (and still don't in 1.22), all thanks to the abysmal Random Number Generator / Low Drop Rate situation.

    Dzemael was finished by most before the next patch hit. Then even Ifrit had many grinding (mindlessly) but getting most of the weapons (or the ones they care about) (although sadly, there are still many players who don't have the one weapon they really want yet). Moogle was the same way.

    But now with Aurum Vale & Cutter's Cry, and Hamlet Defense's RNG, and Garuda (for the Non-Burn Players), as you said, many players now have lots of stuff to do.

    But IMHO, it came with a price: The Random Number Generator method is just too punitive and not fun when it's about spamming the same content hundreds of times, over and over.

    It's burning people out and I really hope they change this soon.

    There are many ways to improve the system instead of using this outdated method.

    Sadly, I think they want to keep it this low, so that this Time Sink will drag on and keep players STILL busy until 1.23 hits. But I think it may backfire.
    (1)
    Last edited by Kiara; 05-16-2012 at 05:16 AM.