just read a post made by the OP some time age
THANK YOU THANK YOU THANK YOU!
This stuff needs to stay very rare, otherwise there's no accomplishment in obtaining it and everyone will have full darklight sets within a month. This keeps these dungeons relevant longer, so people will still be running these in later patches so they can get darklight gear.
I don't want stuff handed to me, I want to have to work for it.
I don't think he was fully aware of how god awful the drop rate in the dungeons are when he posted that.
The fact the gear is rare is a good thing, you shouldn't just see anyone wearing it. The complaint here is the conditions we go through, the months this content has been out and people sweat blood in these dungeons just to get nothing, luckily one piece. I know I have done this 400+ times and all I have to show for it is only a pair of gauntlets.
Yes, something should be rare, but not to the point that you do the dungeon 400+ times and get little to nothing for it. Its simply cruel and unfair. And I don't mean someone out lotted any of my gear either, I have never seen the Light DPS feet or body drop ever in those 400+ runs.
This is a completely unfair system that rewards to the lucky and I really hope it doesn't come to 2.0, because it will inevitably burn to the ground if people go under these conditions constantly. Yoshida said he wants gear outdated by a few month span. Well, how are we influenced to get gear in this game if we can't even get it because of their terrible RNG system? I want the best gear obtained through my experience and skill at the game, not by a lottery.
I may go into QQ mode, but at least the old developers rewarded you for your time. There was a pretty decent chance a chest in FNM rewarded you with an item to trade in for a nice piece of gear. The new team apparently are getting inspiration from Korean MMO's and saying to themselves "Ohh, players love grinding the same thing over and over at a consistent basis with almost no chance of reward!". While Tanaka had a lot of bad ideas and led a poorly programmed game, he did at least base rewards on effort.
New development team, you need to go back to the drawing board on your rewarding system.
EDIT: Here is how I would have done it:
This is all you had to do to make a good dungeon.
-Make it once a day.
-No timer
-Make conditions to get through the dungeon harder.
-No speed runs.
-Make it so bosses are friendly to all classes, not make ridiculous AoE conditions and then other jobs are left to the side. If speed runs and that didn't exist, I don't think stacking would be used as commonly. Make it so the well geared and experienced players are able to take them down, not Joe Blow wearing a bathing suit.
-Abolish the 5 chest system, have everything drop from Chimera/Mizer himself. Make it so 1 piece of Darklight is guaranteed. Can have it so there is a 10% chance that a body piece drops in place of a non-body Darklight piece.
If you do it this way, the game feels less repetitive and if the difficulty is high and fair enough, you won't just see anyone with Darklight on. Yet, we deal with what we have now, but just letting you know, it is a complete failure and all it has done is rile up your community. You told us you believe the drop rate is fair. Well my 2 months worth of dungeon crawling for almost nothing says otherwise.
Last edited by Velhart; 05-15-2012 at 10:33 PM.
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