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  1. #141
    Player
    TerahValeth's Avatar
    Join Date
    Nov 2011
    Posts
    28
    Character
    Terah Valeth
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Biggs View Post
    Oh, don't get me wrong, the new servers could still be crap and the content they continue to give us after 2.0 could be just as shitty as some of the things we have been given so far. My point though is, asking them not to add more stuff like this to 2.0 is moot since they probably already have the next years worth of content done and in the testing phase (man if they don't they are gonna be in deep trouble after relaunch). Our only option is to wait and see how it is in a few months and decide to continue playing or quit after that. I don't feel like we can change a whole lot of whats about to happen in the next 5 months, its already been decided upon.
    Forgive me if I don't feel that complacency is the answer.
    (2)

  2. #142
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by TerahValeth View Post
    Forgive me if I don't feel that complacency is the answer.
    Facing reality and being complacent can sometimes SEEM similar, but in this particular case are actually very different things.
    (1)

  3. #143
    Player
    TerahValeth's Avatar
    Join Date
    Nov 2011
    Posts
    28
    Character
    Terah Valeth
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Biggs View Post
    Facing reality and being complacent can sometimes SEEM similar, but in this particular case are actually very different things.
    I'm fully aware that this thread stands to make little actual headway if any. That still doesn't mean that everyone should stay complacent and keep silent about the matter, that doesn't mean we are delusional (ie: not facing reality, as you put it).

    But I've stuck w/ this game since beta, and I think WE have a right to know at this point if our faith in this game has been ill-spent, or if 2.0 is indeed a light at the end of the tunnel.
    (0)

  4. #144
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    When a thread has reached the debate of debating debating, it's a dead thread.
    (1)

  5. #145
    Player
    Hippo's Avatar
    Join Date
    Mar 2011
    Posts
    240
    Character
    Miru Miru
    World
    Gungnir
    Main Class
    Pugilist Lv 60
    just read a post made by the OP some time age
    Quote Originally Posted by Sol_Aureus View Post
    THANK YOU THANK YOU THANK YOU!

    This stuff needs to stay very rare, otherwise there's no accomplishment in obtaining it and everyone will have full darklight sets within a month. This keeps these dungeons relevant longer, so people will still be running these in later patches so they can get darklight gear.

    I don't want stuff handed to me, I want to have to work for it.
    (3)

  6. #146
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Hippo View Post
    just read a post made by the OP some time age
    I don't think he was fully aware of how god awful the drop rate in the dungeons are when he posted that.

    The fact the gear is rare is a good thing, you shouldn't just see anyone wearing it. The complaint here is the conditions we go through, the months this content has been out and people sweat blood in these dungeons just to get nothing, luckily one piece. I know I have done this 400+ times and all I have to show for it is only a pair of gauntlets.

    Yes, something should be rare, but not to the point that you do the dungeon 400+ times and get little to nothing for it. Its simply cruel and unfair. And I don't mean someone out lotted any of my gear either, I have never seen the Light DPS feet or body drop ever in those 400+ runs.

    This is a completely unfair system that rewards to the lucky and I really hope it doesn't come to 2.0, because it will inevitably burn to the ground if people go under these conditions constantly. Yoshida said he wants gear outdated by a few month span. Well, how are we influenced to get gear in this game if we can't even get it because of their terrible RNG system? I want the best gear obtained through my experience and skill at the game, not by a lottery.

    I may go into QQ mode, but at least the old developers rewarded you for your time. There was a pretty decent chance a chest in FNM rewarded you with an item to trade in for a nice piece of gear. The new team apparently are getting inspiration from Korean MMO's and saying to themselves "Ohh, players love grinding the same thing over and over at a consistent basis with almost no chance of reward!". While Tanaka had a lot of bad ideas and led a poorly programmed game, he did at least base rewards on effort.

    New development team, you need to go back to the drawing board on your rewarding system.

    EDIT: Here is how I would have done it:

    This is all you had to do to make a good dungeon.

    -Make it once a day.

    -No timer

    -Make conditions to get through the dungeon harder.

    -No speed runs.

    -Make it so bosses are friendly to all classes, not make ridiculous AoE conditions and then other jobs are left to the side. If speed runs and that didn't exist, I don't think stacking would be used as commonly. Make it so the well geared and experienced players are able to take them down, not Joe Blow wearing a bathing suit.

    -Abolish the 5 chest system, have everything drop from Chimera/Mizer himself. Make it so 1 piece of Darklight is guaranteed. Can have it so there is a 10% chance that a body piece drops in place of a non-body Darklight piece.


    If you do it this way, the game feels less repetitive and if the difficulty is high and fair enough, you won't just see anyone with Darklight on. Yet, we deal with what we have now, but just letting you know, it is a complete failure and all it has done is rile up your community. You told us you believe the drop rate is fair. Well my 2 months worth of dungeon crawling for almost nothing says otherwise.
    (3)
    Last edited by Velhart; 05-15-2012 at 10:33 PM.

  7. #147
    Player

    Join Date
    Sep 2011
    Posts
    289
    Lockouts do provide increased difficulty, learning to take down a ground king in FFXI was very tricky for the smaller shells simply because you had little opportunity to practice. Being able to spam garuda 35+ times in less then 12 hours and get the world first kill is very impressive. I wonder how long it would take to kill Garuda if we had a 24hour lockout with a guaranteed single drop that is loot tradable per kill. If you want to really make the game more casual friendly on the highest lvl's its not helping to allow players to spam an instance 100+ times in a single day, a moderate lockout helps allow the players with less time a much higher proportionate chance at the drops they want.

    Garuda / ifrit / AV / CC etc all are easy because of no lockouts and the ability to spam and memorize+optimize every single minute detail of each instance. Their was a need to spam new content when it was new in 1.18~ 1.21 because their was not enough to do. Now their is plenty to keep us all busy we need lockouts and higher drop rates.
    (2)
    How Durandal Rolls
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.
    Quote Originally Posted by Belial View Post
    Bow Chica Bow-Wow...

  8. #148
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Tango View Post
    Garuda / ifrit / AV / CC etc all are easy because of no lockouts and the ability to spam and memorize+optimize every single minute detail of each instance. Their was a need to spam new content when it was new in 1.18~ 1.21 because their was not enough to do. Now their is plenty to keep us all busy we need lockouts and higher drop rates.
    Good point Tango.

    I think this is the first patch (1.21) where Yoshida-san and the team effectively "dragged out" content that couldn't be "finished" before the next patch hit (1.22):

    * The majority of the player population do not have full sets of Darklight Gear (and still don't in 1.22), all thanks to the abysmal Random Number Generator / Low Drop Rate situation.

    Dzemael was finished by most before the next patch hit. Then even Ifrit had many grinding (mindlessly) but getting most of the weapons (or the ones they care about) (although sadly, there are still many players who don't have the one weapon they really want yet). Moogle was the same way.

    But now with Aurum Vale & Cutter's Cry, and Hamlet Defense's RNG, and Garuda (for the Non-Burn Players), as you said, many players now have lots of stuff to do.

    But IMHO, it came with a price: The Random Number Generator method is just too punitive and not fun when it's about spamming the same content hundreds of times, over and over.

    It's burning people out and I really hope they change this soon.

    There are many ways to improve the system instead of using this outdated method.

    Sadly, I think they want to keep it this low, so that this Time Sink will drag on and keep players STILL busy until 1.23 hits. But I think it may backfire.
    (1)
    Last edited by Kiara; 05-16-2012 at 05:16 AM.

  9. #149
    Player
    LuciBlack's Avatar
    Join Date
    Mar 2011
    Posts
    136
    Character
    Lucious Black
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    It seems we have two differant situations at hand.

    Situation1: Low drop rate but spamable dungeon.
    Situation2: High drop rate but cooldown.

    Most of us know Situation 2 was the system in FFXI. A great game that was successful for many many years.

    When looking at situation 1 you can see right away that the ability to pick up the game and grab a party for Endgame at anytime you want is more focused for Casual players. Which is what SE wanted with FFXIV.

    When looking at Situation 2 you see that it would have to be more of a planned scheduled event that has to take presence over RL if you want to atend the event. Not for the Casual players.

    It looks like Situation 1 is what FFXIV is going to be...

    The only thing you can hope for is that SE decides to add Both situations in the game to cater for all kinds of players.
    (0)

  10. #150
    Player

    Join Date
    Jun 2011
    Posts
    7
    SE has more than two options imo.

    1. They can leave the droprates as low, and add a "points system" which rewards you for every win. Currencies, company points, etc which could then be traded for items. Like the system they implemented for Garuda, which gives you in advance the possibility to know how much time and effort you will have to invest, and rewards you depending to it.

    2. They can make lock-outs and increase the droprates. I'm not sure about lock-outs at this state of the game, since even if i do feel SE has done well in adding content the past two patches, it may not really be enough yet to really have 2-3 days lock-out on dungeons or so.

    3. SE can chose to make the content build on eachother, slowing down progression and increasing droprates, meaning : you need to farm an item you get in X to deblock Y, where you can farm an item to get to Z. This honestly is my favorite option, since it actually gives a reason to redo certain already obsolete content, and slows down the progression without blocking ppl out of it for days.

    4. They can leave it as it is and add a 10 points achievement for getting 100M out of coffers in dungeons.

    The argument about FFXIV being more casual player oriented isn't really something I can confirm. Like already stated before, this system rewards luck, nothing else. And it's not because you're a casual player, that you are automatically lucky. As from my experience in our LS, the players who have IRL responsibilities need to organise their time and make choices on what they chose to do IG, and most of them don't see a reason to spam content X times and hope to be lucky.

    Either way, like most ppl posted already, I really hope they chose to change this spam/low droprate system. It's not fun, not for the 24/7 players who can already do the speedruns with their eyes closed, nor for the casual players who just like all, need to trust their luck and not their efforts and skill to get loot.
    (1)

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