Quote Originally Posted by darkstarpoet1 View Post
i hate to disagree, but at this point until 2.0 there's not much choice besides adding spammable content. with the fact people are so starved for content because of the pathetic amount of endgame content in the game right now. when only adding 1 piece of content every few months it's not enough to keep people interested if it had a long lockout. people run that one piece over and over because it's the only new piece. when the next piece comes out people are sick of the previous content.

i'm hoping once 2.0 releases it will come with massive amounts of content so they would be able to add a lockout. the problem right now though is if it had a 3 day lockout on new content i know myself and alot of others that would only sign in once every 3 days to run it and then sign out for the next 3 days. we've already completed what's in game repeatedly so there's nothing else to sign in, for the most part.

the biggest issue they have with long lockouts on content is that this game has been out over 18 months and in that time we've only had a small amount of content developed for the capped level players. there's actually a higher amount of mid level content than there is for end game as far as pure numbers go.
100% agree Poet. Why would they bother giving us content that is deep and lasting for a server and UI system they are getting ready to dump in a few months. I feel like all the content we ave been givin so far for "end-game" is meant to just keep us busy while they rework the game. The true content that I think shows a better example of the direction the game is headed is things like the class quests, materia, hamlets, and GC related stuff that will clearly be in the game well after 2.0. I think most people need to remember that the reason we keep getting instanced content is because of the shitty server system. I think we should reserve our judgement until post 2.0, when we begin getting content designed for the new version fo the game and not the old.