Because there's nothing else to do? Seriously if SE doesn't do something the game is gonna flop because of their lazyness with these events. I'm pretty sure the reason a lot of players have stuck with the game is hinging on what 2.0 brings and a loyalty to SE. If this was any other publisher outside of maybe blizzard I doubt we be talking about this stuff right now.
This whole argument about people being loot whores and QQ'ing about drop rates because they can't have elite gear. No just no.... people are just becoming fed up with lazy content. Please someone point to any of the content available to us and tell me it's creative, refreshing, and challenging.... I bet no one can. As I've said SE has the capabilities to give players something better then speed runs. A lot of people want challenging content that has layers of difficulty to it. There's something wrong when a player base can figure out how to dumb down content within hours. Where's the Salvage layer of difficulty with multiple paths and turns to take to pop certain NM's? Wheres the NM chains of sky and sea where we had to figure out how to pop the NM's(after exploring and finding the base NM's) Content such as this could easily occupy players for months without fail after fail(each time you step into the event you try something new each time)Currently the game feels like yoshi said "Make it like wow!" and slapped a for sell sticker on it><I'm not asking for a copy paste of these events mind you, but was using them as examples of what is possible, and why people are fed up.
As for the comments about slowing down and making the game a challenge for myself... I'm human. I think logically and for me purposely slowing myself down or hindering myself doesn't make sense. I'm the type that likes to give my 100% whenever I do something. I also like to make use of my time if I can try to stay busy. Telling someone like me to slowdown is just not possible when people like me thrive on pressure. And regardless of what people may think, there are others like me who (shocker) can be casual as well. There's also no reason to try different strategies with the current endgame content. What works works, it's not the player bases fault for burning through content when the content is pretty generic and linear.