Quote Originally Posted by Lux_Rayna
3% is 3% no matter how you slice it, and more effort doesn't necessarily get you there any faster. It might, but it might not.
If I want to see heads on a coinflip 5 times, I must flip the coin a minimum of 5 times. The more I flip the coin, the more chances I have at seeing heads, bringing me closer to my goal of 5. Your core understanding of probability is inherently flawed, which undermines your argument.

Quote Originally Posted by Isaaru
The thing is nobody wants to fight the same thing hundreds of times just to not get the drop they want. It's not fun, and it makes the originally fun content boring due to excessive repetition. To be honest they should just tokenize all of their content if they really want this ridiculously low drop rate.
Exactly. Whether you stretch these hundreds of repetitions out over a two-month period or a two-year period, it's still not fun.

The Garuda reward system is as close to perfect as anything the FFXIV dev team has managed thus far. Guaranteed drops leading to a minimum amount of runs to finish X weapons, alongside an element of chance to speed the process, makes every run feel rewarding. The exact number of runs required for a drop is something that can be tuned to be appropriate for the given content.

I still enjoy running AV/CC just because I'm probably a masochist, but the drop system actively punishes players unilaterally, whether they run it once a week or fifty times a week. In fact, the more casual player is the one who has the most to lose, because he or she is more likely to party with a pick-up group. That abysmal drop rate is then exacerbated by the 1/8 chance of it dropping into that player's loot list.