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  1. #1
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    The issue is the current best items in the game is based on luck. The best items in the game should never be based on luck. Like Fusional said pages ago there is an issue when a hardcore player does hundreds of runs and doesn't get an item and then the casual player does 20 and gets it then there is a massive issue.

    Such low percentages are just an awful idea, any percentage drop below 10% is insane to be honest. Like Sol said there needs to be a balance between amount of times able to complete a dungeons and the drop rate. The difference between this game and FFXI is that FFXI had 18 people in a party and the time restrictions made it so getting items took forever. In FFXIV with only 8 people in a party you can use the same restrictions and gear up everyone completely in less than half the time it would have taken in FFXI.

    The thing is nobody wants to fight the same thing hundreds of times just to not get the drop they want. It's not fun, and it makes the originally fun content boring due to excessive repetition. To be honest they should just tokenize all of their content if they really want this ridiculously low drop rate.

    @Lux: You do not understand statistics through repetition.
    (5)
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  2. #2
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Isaaru View Post
    @Lux: You do not understand statistics through repetition.
    I do in fact. Your odds are always a given percentage regardless of how many times you do it. Statistically, the probability of every outcome is independent of all the other outcomes. Proof is in the fact that I have more ifrit weapons than people who have spammed it hundreds of times over a certain period of time. I got more in 3 days than some ppl saw in a week of non-stop spamming. Did I nonstop spam at all? No. This is what I mean when I say spamming something doesn't necessarily increase your chances in any noticeable fashion. Its all freakin luck. Heck my friend got 3 weapons over 4 runs in one day. I mean cmon. Anyone who honestly believes spamming low-odds games helps them in any way is deluded. For every extra run you squeeze in a given day you have 97% chance of wasting your time and getting 0. That is not a odds game you want to rack up lots of attempts on because the odds are *heavily* stacked against you.

    Its not like I'm saying don't consistently play the game. Consistently play the game, but within limits that don't hurt you or waste too much time. You have to be willing to take a loss, but dont sacrifice 40 hours out of every week on a low odds game like that. That's just stupid, and will hurt you a lot more than itll help you. Its because I understand this, which you claim I don't, that I can play happily without bitching/moaning/crying over low drop rates...and still get stuff I want! If you think I don't understand something, the proof is in the results. Seriously if you flip a coin 100 times today, and 2 times another day, on both days your chances of seeing tails are 50%. It neeeeever changes. Are you more likely to see that 50% prove true through 100 repetitions? Suuuure. Are you more likely to see tails through 100 repetitions. Nope. Either way there's a 50% chance of flippin dat tails. That's just the ugly truth of it. The odds don't change no matter what the hell you do. The only thing affected by repetition is your results. The more you do, the more your win/loss record will change, and the more a given probability will prove true. So let me ask you...do you really want to prove a low-odds game true? I, for one, do not. I definitely want my win-loss record to reflect more than 3%. Jus sayin. That being the case, repetition is your enemy. Period. 97% of it is wasted effort. The smart thing to do in that case is to spread the attempts out so the losses don't burn you out. 100 attempts today, 10 attempts tomorrow, either way there's a 3% chance of gettin what you want that day.

    So whats more of a loss? 97% of 10 hours, or 97% of 2 hours? Gotta play it smart.
    (0)