Basically the summary of the thread.which is fine in theory- but in practice when it takes a hardcore player 500-600 runs to get a piece of darklight that a casual player gets in 20... there's a problem. basing everything on luck is just a slap in the face to anyone who puts in more than enough effort, but simply doesn't get lucky.
EDIT: Also note that the random number generators are not actually random. SE is using a poorly made one and it's not just in dungeons. Going 1/19 on a double meld for something that is a 24% chance success is absurd.
Last edited by Isaaru; 05-14-2012 at 09:36 AM.
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