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  1. #10
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by fusional View Post
    which is fine in theory- but in practice when it takes a hardcore player 500-600 runs to get a piece of darklight that a casual player gets in 20... there's a problem. basing everything on luck is just a slap in the face to anyone who puts in more than enough effort, but simply doesn't get lucky.
    Basically the summary of the thread.

    EDIT: Also note that the random number generators are not actually random. SE is using a poorly made one and it's not just in dungeons. Going 1/19 on a double meld for something that is a 24% chance success is absurd.
    (5)
    Last edited by Isaaru; 05-14-2012 at 09:36 AM.
    http://mercsxiv.enjin.com/home