Quote Originally Posted by Lux_Rayna View Post
Err he did misunderstand my point. And I quite understand probability thank you. The problem with probability is that its infinite. There is no "avg person gets a drop after 50 runs," which is precisely why spamming it does not help you. You get it when you get it, it is entirely random when you do get it. As there is no fixed outcome, as there is no fixed result after an avg number of runs, spamming it is just entirely pointless. You increase your chances for getting something faster (in terms of days), theoretically, but no one knows if that difference is significant enough to even be worth doing. That's precisely my point, most of the time when you are spamming something with a low drop rate you are simply wasting your time. The more you try your hand at low odds, the more you'll lose. The best way to play low odds is to spread out your attempts and hope you get lucky.
And you support content where loot is based on this? I'm not a loot whore myself but I realize the current endgame content is completely half-assed in implementation. I mean speed runs...that in itself is a horrible concept, low drop-rates are frustrating and encourage spamming of content(just read up on voidwatch in FFXI) it's not an issue with the player base, it's SE's recent lack of creativity. I sincerely hope when 2.0 comes around some lasting content will be implemented however, and I'm holding on to the belief that current content is to tide us over.

Really I'm hoping to see more events where I build towards something, or maybe go the monster hunter route where the only drops we receive is monster parts or something, and we have to find a crafter to synthesize the parts into gear. Or gather numerous armor pieces and having them patch together to complete the piece.