
Originally Posted by
Sol_Aureus
Yes, loot is a part of the discussion, but not my driving force behind posting this. I'm not butthurt because I don't have full sets of everything forever and that loot isn't handed to me. I don't want loot handed to me. I want to work for it. But there's the key: I want to work for it and be rewarded for effort. It's incredibly frustrating when my linkshell has run AV/CC speed runs well over 200 times and we have seen a grand total of 0 bodies drop, yet some random pickup group gets it on their 3rd try. When I see a piece of gear that's hard to get, I want to think to myself "damn, that guy must have put in a lot of time doing vale for that!" as opposed to "random person got lucky with a PUG." Most of the darklight gear doesn't have much of an impact to me because it's mostly based upon luck.
I don't want an easier time of collecting loot. I really, really don't. The last thing I want is for everything to be handed to the players. I want challenge and difficulty, and to be rewarded for overcoming said challenge. I want the rewards to be mostly based upon overcoming that challenge with a bit of luck-based factors thrown in, not for the rewards to be mostly dependent upon mindlessly running a dungeon that has become super stale because you have to run it hundreds of times beating yourself against the random number generator, which there is very little challenge associated with.
And actually, if it's between having the lockout period and the drop rates kept the same or keeping it spamable and keeping the drop rates the same, I'd much rather have the lockout period. At least that way I can enjoy the dungeon and it doesn't become super stale.
But the reason for my wanting there to be an increase in the drop rates is that right now they're so abysmally low that if there WERE a lockout, it's still mostly based upon luck. By increasing the drop rates and adding a lockout timer, it makes it so the dungeons don't get stale quickly and that your group can see viable progress every win. Maybe one piece of darklight every time you win on average. That's not a ridiculously fast rate of getting Darklight, but it's high enough of a drop rate that players don't get discouraged that running the dungeons is pointless because it's all random.