I see both sides of the argument here. But overall I agree with the OP. Spamming anything over and over and over reduces the value of it no matter what it is, whether physical, mental, or perceived. A craft, a dungeon, a mob, a run...reducing the availability of something is an irrefutable way to increase anything in worth. That cannot be argued.

I do see the dilemma SE is faced with in terms of content due to in-game population, server structure, and lack of content to begin with. All this while remaking the majority of the game at the same time. I don't expect ground breaking content at this point in the game. I'm not sure anyone does. The issue has arisen players are realizing this may become a habit or sign of things to come.

No one can know. But a little reassurance could go a long way.