Quote Originally Posted by Lux_Rayna View Post
What is all this talk about effort and skill? What a joke. When you have the majority of the playerbase exploiting primals, exploiting safe zones with all blm parties, class stacking for easy wins due to poor boss mechanics, you have no business talking about rewarding effort and skill. On the contrary, the playerbase avoids effort and skill like the plague. Theyd rather faceroll blm parties than die for hours strategizing. Theyd rather abuse poor mechanics than try to beat a fight as intended. What a joke.

The only thing im reading is "give me loot". Its what it always boils down to. You cannot pretend there is a great amount of skill and effort involved. Therr is if you take up the challenge but a majority dont. Frankly that kind of cheesy and abusive gameplay shouldn't be rewarded with easy loot. Jus sayin.
This thread has nothing to do with people class stacking, and it's not a cry for "give me loot." I simply don't want spamable content with abysmally low drop rates, I want lockouts with higher drop rates. I also don't want content types and loot systems that rely mostly on luck as opposed to the effort and skill it took to clear the content. That should be where the difficulty in getting the item is: clearing the content. The difficulty should not be in hoping that the random number generator decides that the 86th time's the charm and drops the item you want.

Stop trying to derail this thread with another subject.