I must agree with OP. SE has been working really well since patch 1.21 in adding different types of content, different types of fights, but I personnally dislike the amount of random FFXIV has in just about every aspect of the game.

It's fine to have a lot of random when you're creating materias and/ or doing melds, or when you go harvest, but having it for "endgame" content is just really frustrating. It's just luck that is being rewarded, not effort or skill. The drop rates are so low that even after 100+ speed runs, we only saw one single darklight body drop. Really hard not to get the feeling that spamming CC and AV is just a waste of time, as fun as they may have been at the start.

Some may argue that it's to leave a door open to casual players, but as from the experience in our LS, the casual players are the first to say they don't want to waste their time doing events with so low drop rates. They don't have the time to spam an event hundreds of time with no guaranty to ever even get anything at all.

SE needs to find a way to give sense to this spamming of events in some way, to give the players a feeling of reward for their efforts. If you're lucky, you get a drop, if not you at least get some sort of reward like company points or currencies to exchange for items (just pls something else than an achievement giving you 10 points for getting 100 million gil from coffers in dungeons @.@)