

He probably means 'like' but not exactly. Toto-rak it's possible to open up all the doors if you find all the keys, whereas what Agoven means is most definitely it being a literal impossibility to open up all the doors since there is a limited number of keys avaiable.
I'm glad that the rep speak something about this thread after everyone repost this kind of topic for 1000 times.
For me, I'm a casual player, like other majority of players out there.
My experience for all end game content is fun because I was join that content if I got time. And we do like few hours max because I have to do something in my real life and I don't have much time to play it.
A couple day ago I join hamplet and we are lucky that some militia hat drop, and i was very lucky that I win /random so I got itits not really good piece but it's nice to have something new in my pocket.
I was run ifrit and mog with my friends sometime too, ( as alway, I joined for a few hours ) I don't get the item I want but im gladly keep it since its nice reward and it might useful in the future. ( and it is now, for materia and seal ) I'm happy with the drop rate cuz I don't see it abysmal because Im still got them.
For av and cc, I'm really hate it, not because the drop rate, but I hate it when my friend rage and blame for mistake to someone. I dont care that I'll get full set of dl armor or not but if it's not fun I don't want to join it.
Right now, most ppl who post in forum are players who spam event nonstop. And they see only for themself and don't think about the big picture or some other players that don't have time like them.
I don't want all event to wait for 1-3 day because dont have time like that. I'm happy with 15 min cool down so I can fight/enjoy with my small time window.
And Im happy with All the event in this current state.

Higher drop rate doesn't necessarily mean higher chance of getting items.. I know someone that took 1.5 yrs to get his thf hands in dyna...



Yes but remember those drop rates where horrid as well. You could easily run dyna 10 times and never see a thf hand drop (before the nerf). And to top it off they not only had time restrictions but also only 1 group could do it at a time so most the time you could only run it once a week tops cause as you waited for a group to exit someone would run by with a trade macro and claim the zone, which also attributed to those 1.5 yrs Im sure.
But dyna had more to it then race to the end as fast as you could to claim loot. You killed along the way for te, currency and relic gear, in the icelands you would get kills for weapons and so on. It was more than just 1 thing you finished as fast as possible so you could do it again and at least 1 person always got at least 1 thing they wanted/needed. This is why dyna was still completely relevant endgame up until they destroyed it. I cant see AV and CC being relevant much longer. So dyna in this scenario is a bad comparison imo.
DONT AGGRO THE DEATH HOUSE!!!!!!!!!
Id like to know if this type of content(time-sink) and drop rate is the future of FFXIV? I'm Happy we got a dev response but it does not really answer any questions or give solutions to the current problem. It's great we will get a wide verity of content moving forward but if each content is gonna be a time-sink then whats the point? As i understood it, this game was aiming towards casual players but none of the current endgame can be considered casual. In Every producer letter we hear about how the game is changing so casual players can enjoy it but every patch a new time-sink is added so whats the deal? is this the future of FFXIV?
Last edited by Shura; 05-25-2012 at 06:52 PM.
Nobody should really be complaining about 15 minute cooldowns to re-enter a dungeon. Unless you magically have every piece of DL or whatever from AV or CC you can finish one and port to the other to start it right away.
The real problem, that has been stated 100 times in this thread is HAVING to spam the dungeons at all. I see lots of decent ideas here on how to make changes.
My suggestion is to create a system that makes it easy to enter a specific dungeon once a day. For example farming the needed key items to let you in to said dungeon. On top of this (if a LS wanted to) you could hold multiple key items on different characters in your LS to be able to enter more than one time per day. Of course, this would mean drop rates would necessarily need to be raised OR loot sharing would need to be attached to these dungeons.
This is why I hate idealized builds. The community deems a certain set of gear and weapons is best suited for whatever activity and everybody strives for the same exact character. I personally prefer the choices because there is enjoyment in creating character builds that are unique and can solve a problem differently than what is established. So I am open to additional content at the same or higher drop rate.
If you can't seem to get an ifrit weapon, you'd have the choice of getting something else that has a higher drop rate. That's how I understand it at least.
When all else fails, Heck the Bed.

Dyna was twice a week, unless your shell didnt know how to coordinate with other shells on the server. 72 hour lock out and thats why ls' would make a schedule among themselves so no two shells tried to get in on the same time.. thats how we did it on Fenrir anyway.. When you have 30-40 people in one area, saying at least one person would get something is not very comforting vs 8 people in one area in xiv.
Everytime i've done ifrit or moogle at least one person has gotten something. Personally I dont understand the point. Most is going to change after 2.0.. let's say for example they did change the drop rates and loot randoms to not being random and eveyrbody walks away happy everytime.. so you do Ifrit and Moogle and Garuda and the dungeons and get all the drops you want. What are you going to do before 2.0 comes out?
In my opinion, having spammable "end game" as everybody seems to be calling it... right now.. is their only option since their destroying the world... why come out with giant arena's right off the bat? This game is constantly changing and evolving. I geuss I don't understand because to me, I have plenty of time to sit there and spam primals and dungeons and level until 2.0 comes out.. what else are we going to do in game? Why would the the developers waste time? We're not end game.. idk why everybody thinks or acts like this is going to be the highest level we get with no expansions and additional content? be patient young grasshoppers..
Well, we are not saying they should make it so anyone should get DL full sets or 7/7 on primal weapons in 1 week....Everytime i've done ifrit or moogle at least one person has gotten something. Personally I dont understand the point. Most is going to change after 2.0.. let's say for example they did change the drop rates and loot randoms to not being random and eveyrbody walks away happy everytime.. so you do Ifrit and Moogle and Garuda and the dungeons and get all the drops you want. What are you going to do before 2.0 comes out?
If they made ifrit and moogle tokens drop like garuda ones and increase the number needed to get 1 weapon, it would still take a lot to have 7/7.
Same goes with DL gear. Make DL pieces drop more often, but also make some token drop 100% when you beat the final boss. Ask, let's say, 20 of them for 1 DL piece, and maybe 30 for a body piece.... I am sure it would still take time to have complete sets for everyone.
Then you have Hamlet Defences (not sure how they work).
In short time we will have AF weapons too to get.... there's plenty of content to keep us busy even with higher (and fairer, I would say) drop rates/drop systems.
.... in the spare time one could craft, spiritbond to get materia to attach to their equip and much more
EDIT: of course if someone has already 21/21 primal weapons, and half DL sets completed.... the current system could be a decent time sink for him ^^
Last edited by Guevara; 05-25-2012 at 08:08 PM.
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its not really good piece but it's nice to have something new in my pocket.





