SAM imo, it's not entirely true but I think SAM plays pretty well from 50 and onward.
SAM imo, it's not entirely true but I think SAM plays pretty well from 50 and onward.
Yeah that's why I said '' not entirely true ''.
But you at least get your full Midare combo at 50 and at 70 you've got your ogcd too.
I think that at 70 SAM feels '' complete '' and at lvl 90 it's like an upgraded version of lvl 70 SAM.
At least imo going back to synced content on SAM is more fun than it is on most other Jobs I think it scales fairly well except for the really low level ones.
On NIN for example you don't get Armor Crush until 54 and Huraijin until lvl 60.
So you've got to re-apply Huton all the time with Mudras, it feels very obviously incomplete and clunky in comparison.




I would say SAM is quite the opposite of what the OP is looking for. In ShB, being synced to 70 immediately nukes Senei, Shoha, and Tsubame. Now being synced to 70 from 90 would have you lose all of that plus, double Meikyo, double Tsubame, Shoha 2, and Namikiris. It's akin to taking away Batman's utility belt. It is without question one of the worst jobs to be synced down out of the ones that I play. That's doesn't mean it feels broken, but it does feel like it loses a lot of what it is capable of.
Out of the jobs I do play that would qualify, healers easily take the cake, and out of those it would be WHM. If I was to choose a DPS job, it would be MNK; easily. BUT.... the EW skills are just sooooo good. While Shadow of the Destroyer, Rising Phoenix, and Phantom Rush are all upgrades to skills you have at 70, they are like 4x as satisfying to use; so while the impact on the mechanics of the job are minimal, how it feels still takes a punch to the gut.
Last edited by Gemina; 01-23-2022 at 11:52 PM.

That is very accurate. I already played through HW in NG+ with Monk, and the visual makes me want to change job now for Stormblood NG+.





• RDM = Has everything up to Verflare/Verholy finisher. Only missing Reprise, Scorch, Resolution, & Magick Barrier.
• BRD = Three songs unlocked, you will always have ballad to sing. Missing Apex, Blast Arrow, Radiant Finale, and Shadowbite.
• MCH = Has everything up to Flamethrower. Missing Bioblaster, Upgraded turret, Scattergun (upgraded spread shot) and Chainsaw.
• DNC = Has everything up to Technical Finish. But no Flourish and their 1-2 button press may bore you out real quick, especially if you’re unlucky with fan dance procs.
• NIN = Has everything up to Ten Chi Jin. But Kassatsu usage may throw you off by the non-existent Hyosho and Goka. Also missing Kamaitachi, Nozuchi, and Raiju follow ups. Opener remains busy enough though.
• GNB = Has everything up to Continuation. Missing AoE Cartridge spender, mini excogitation, Double Down, & extra cartridge slot.
I wouldn’t recommend any of the healer because while functionally they’ll let you live through mistakes more, gameplay wise you’ll get bored with 1 2 1 1 1 1 1 1 spam. With an exception AST because you can still play around with the cards, star, and maybe lord/lady in dungeons & trials. But if it’s solo duty and quests? Same 1 2 1 1 1 1 1 1.



Machinist .


SMN, MNK, MCH, BLM
I'm just some guy...
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