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  1. #21
    Player
    vormela's Avatar
    Join Date
    Sep 2021
    Posts
    81
    Character
    Vormela Peregus
    World
    Behemoth
    Main Class
    White Mage Lv 90
    If the buttons are overwhelming for anyone, don't be afraid to slap them up there and click on the ones that look interesting occasionally. You will figure out where their utility is! Especially as a healer where you have to be a little more reactive. Don't feel bad about not having everything perfect right away. Keybinding for mmos is a skill that doesn't happen fast.

    LB and rescue I put on my vertical side bar with the teleport and stuff I don't use as often. Your "oh kupo" button should always be accessible but not where you can accidentally use it!
    (0)

  2. #22
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    The problem for me is less hotbars than it is keybinds. Most of my stuff fits on 3 hotbars, with a bit on a 4th, but there's only so many ways I can mod keybinds and move my fingers before it starts getting awkward lol
    I have about 28 keybinds and anything much beyond that is imo too much
    (0)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  3. #23
    Player
    MaxCarnage's Avatar
    Join Date
    May 2021
    Location
    Ul'Dah
    Posts
    391
    Character
    Adiah Highborn
    World
    Faerie
    Main Class
    Scholar Lv 52
    I use 3 battle hotbars. 0-9 (plus . And /) on my numpad. Then the same with ctrl and alt. I only recently added the third hotbar about a 2 months ago and still, on occasion, mix up my skills.

    My spouse is on PS5 and he only plays with 2 sets of cross hotbars. As he has to manually switch between which hotbar he is using, he finds it annoying if he has to scroll through rather than just switch back and forth, as there isn't a back cycle (as far as we know) for hotbars.

    So in total, I have 36 spaces and he has 32. But I also have a hotbar on the side of my screen for teleport, return, journal, food, mount, and eternity ring that is not keybound.
    (0)
    Last edited by MaxCarnage; 01-24-2022 at 01:32 AM. Reason: sp

  4. #24
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Recon1o6 View Post
    I really don't get the complaints of button bloat on some jobs.

    the rough limit of 30 buttons se makes is nowhere near the 48 i can have easy access to on controller.
    If you are asked three times to confirm a given decision, does it stop being annoying just because you haven't yet hit some button cap to pressing 'Yes'?

    Bloat isn't determined by running out of space, only by a function's taking up unnecessary amounts of it.
    (5)

  5. #25
    Player Darthgummibear's Avatar
    Join Date
    Aug 2021
    Posts
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Shurrikhan View Post
    If you are asked three times to confirm a given decision, does it stop being annoying just because you haven't yet hit some button cap to pressing 'Yes'?

    Bloat isn't determined by running out of space, only by a function's taking up unnecessary amounts of it.
    This exactly. For example with AST, redraw could be the same button as draw because you'll never draw a second time when redraw is available...same thing with crown draw/crown play. That's immediately two keybinds you can eliminate with zero change in functionality.
    (3)

  6. #26
    Player
    Elleia's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    215
    Character
    Attica Jurlon
    World
    Adamantoise
    Main Class
    Bard Lv 97
    I like to keep things to 3 hotbars. I have small hands and my fingers aren't super flexible or coordinated.

    I use 1-6, Q,E,Z,X,C,V along with alt + shift modifiers. Rarely used skills such as fairy placements I don't bind, I just click them when needed.

    For the most part I can fit all my jobs on 3 hotbars. I'm finding AST to be the exception - I hate that there are separate buttons for drawing and playing cards and arcana. I've relegated some lesser used skills to a new hotbar with ctrl modifier bindings. I hate using ctrl through because it is not comfortable for me. Thinking I'll break out my mmo mouse and get it programmed and set up to make AST easier on me.
    (0)

  7. #27
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Darthgummibear View Post
    This exactly. For example with AST, redraw could be the same button as draw because you'll never draw a second time when redraw is available...same thing with crown draw/crown play. That's immediately two keybinds you can eliminate with zero change in functionality.
    This I can agree with, stuff like '' make the 123 combos into 1 button '' I absolutely fundamentally disagree with.
    But this is something that would make sense.
    (0)

  8. #28
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,540
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Darthgummibear View Post
    This exactly. For example with AST, redraw could be the same button as draw because you'll never draw a second time when redraw is available...same thing with crown draw/crown play. That's immediately two keybinds you can eliminate with zero change in functionality.
    I noticed when I played my GNB again, the Gnashing Fang/Continuation abilities are just one button each, too, rather than separate like they were. Threw me off a second because I was like "Wait, why are these three buttons changing to the same thing-ohhhh" Let me tidy up my bar a bit. And it doesn't change functionality since they were never available together when they were separate. Someone on another thread about this mentioned DRG with High Jump and Dive and that's another good one.
    (1)

  9. #29
    Player
    Atmaweapon510's Avatar
    Join Date
    Aug 2019
    Posts
    165
    Character
    Rhaeyn Baelasch
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Ideally around 26 unique Job actions. This gives me room to place Mount, Sprint, and four role actions within 32 slots with Cross Hotbar.

    I don't differentiate between L2->R2 and R2->L2 or double tap L2/R2 because that just feels uncomfortable and prone to messing up in the heat of the moment.

    Exceptions can always be made. I never want to accidentally completely screw myself or my party over so once in a blue moon things like Limit Break and Tank invulns can be squirreled away on one additional hotbar accessed by R1. This is almost always a deliberate clone of my base Cross hotbar with a few key buttons swapped out. The main exception is AST which basically has one entire side of the Cross hotbar dedicated to macros that play a card on specific party members and immediately swaps back to my main cross hotbar (the other side used to be the Minor arcana equivalent but that got scrapped with Endwalker.)
    (0)

  10. #30
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by TaleraRistain View Post
    I noticed when I played my GNB again, the Gnashing Fang/Continuation abilities are just one button each, too, rather than separate like they were. Threw me off a second because I was like "Wait, why are these three buttons changing to the same thing-ohhhh" Let me tidy up my bar a bit. And it doesn't change functionality since they were never available together when they were separate. Someone on another thread about this mentioned DRG with High Jump and Dive and that's another good one.
    The only potential issue with that consolidation, as any mod-users would probably have already encountered, is that you can't button-mash (favored by many a high packet-loss player) High Jump without causing GCD clipping when Mirage Dive is likewise queued. Unless, of course, they add specific safeties for that.

    Other famous examples: Fire 4 <-> Blizzard IV, Ley Lines <-> Between the Lines, Fire I <-> Firestarter, Fire III (not from AF and with sufficient MP) <-> Blizzard III, Freeze (now that it can't be used outside of UI) <-> Flare... and that's just from a single job.
    (1)

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