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  1. #1
    Player
    Sililos's Avatar
    Join Date
    Nov 2013
    Posts
    304
    Character
    Sililos Sanura
    World
    Sophia
    Main Class
    Dancer Lv 100
    Personally i like to go by my thumb reach on my MMO mouse.
    The Razor Naga, and most MMO mouse 12 side buttons are really awkwardly positioned and they never seen to fix that.
    Without removing my hand from a good position i can hit 1-6,

    As such i like to be able to play a class on 6 buttons per bar.
    1-6
    Shift 1-6
    CTRL 1-6
    (ALT causes too many game breaking problems since it has so many Windows/background program hotkeys that can mess things up.
    q
    e
    r
    (Also the shift and CTRL versions of above)
    Mouse wheel click (And its Shift+CTRL options)

    If i cant fit things within that button range then i feel things are far too bloated.

    FFXIV both does and doesn't fit depending on Job BUT that's not the main problem/bloat issue with XIV> the problem is it has many buttons/ability's that do the same thing, Dancer for example, how many ability's that "Hit all enemies in front of the dancer doing 50% less damage per enemy hit, requires proc to cast" does one class need? (Dancer has 3. They are all the same ability by a different name.)
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    3 combat hotbars would be my max.

    But unless we're going to have far more actual depth, 2 bars seems like it ought to be plenty.
    (4)

  3. #3
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,309
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Can fit everything in 3 bars. F1-F12 are on the mouse (MMO mouse).
    (0)
    Last edited by Yeol; 01-25-2022 at 05:52 AM.
    "BAAAAAARD!" - 2018

  4. #4
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    I really don't get the complaints of button bloat on some jobs.

    the rough limit of 30 buttons se makes is nowhere near the 48 i can have easy access to on controller.
    (1)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Recon1o6 View Post
    I really don't get the complaints of button bloat on some jobs.

    the rough limit of 30 buttons se makes is nowhere near the 48 i can have easy access to on controller.
    If you are asked three times to confirm a given decision, does it stop being annoying just because you haven't yet hit some button cap to pressing 'Yes'?

    Bloat isn't determined by running out of space, only by a function's taking up unnecessary amounts of it.
    (5)

  6. #6
    Player Darthgummibear's Avatar
    Join Date
    Aug 2021
    Posts
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Shurrikhan View Post
    If you are asked three times to confirm a given decision, does it stop being annoying just because you haven't yet hit some button cap to pressing 'Yes'?

    Bloat isn't determined by running out of space, only by a function's taking up unnecessary amounts of it.
    This exactly. For example with AST, redraw could be the same button as draw because you'll never draw a second time when redraw is available...same thing with crown draw/crown play. That's immediately two keybinds you can eliminate with zero change in functionality.
    (3)

  7. #7
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Darthgummibear View Post
    This exactly. For example with AST, redraw could be the same button as draw because you'll never draw a second time when redraw is available...same thing with crown draw/crown play. That's immediately two keybinds you can eliminate with zero change in functionality.
    This I can agree with, stuff like '' make the 123 combos into 1 button '' I absolutely fundamentally disagree with.
    But this is something that would make sense.
    (0)

  8. #8
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,571
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Darthgummibear View Post
    This exactly. For example with AST, redraw could be the same button as draw because you'll never draw a second time when redraw is available...same thing with crown draw/crown play. That's immediately two keybinds you can eliminate with zero change in functionality.
    I noticed when I played my GNB again, the Gnashing Fang/Continuation abilities are just one button each, too, rather than separate like they were. Threw me off a second because I was like "Wait, why are these three buttons changing to the same thing-ohhhh" Let me tidy up my bar a bit. And it doesn't change functionality since they were never available together when they were separate. Someone on another thread about this mentioned DRG with High Jump and Dive and that's another good one.
    (1)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by TaleraRistain View Post
    I noticed when I played my GNB again, the Gnashing Fang/Continuation abilities are just one button each, too, rather than separate like they were. Threw me off a second because I was like "Wait, why are these three buttons changing to the same thing-ohhhh" Let me tidy up my bar a bit. And it doesn't change functionality since they were never available together when they were separate. Someone on another thread about this mentioned DRG with High Jump and Dive and that's another good one.
    The only potential issue with that consolidation, as any mod-users would probably have already encountered, is that you can't button-mash (favored by many a high packet-loss player) High Jump without causing GCD clipping when Mirage Dive is likewise queued. Unless, of course, they add specific safeties for that.

    Other famous examples: Fire 4 <-> Blizzard IV, Ley Lines <-> Between the Lines, Fire I <-> Firestarter, Fire III (not from AF and with sufficient MP) <-> Blizzard III, Freeze (now that it can't be used outside of UI) <-> Flare... and that's just from a single job.
    (1)

  10. #10
    Player Darthgummibear's Avatar
    Join Date
    Aug 2021
    Posts
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    Active usage on the jobs I play, I have two full bars plus 2-4 extra buttons depending on the job. Except summoner now, which I can't really even fill two bars with.

    When I started playing and realized I was going to break two bars, I had to start completely reprioritizing how I assigned the different abilities, like putting the longest cooldowns on the extra buttons, etc. Worst in this regard is my AST, which given the fact that I love healing on that so much I'll be happy if they leave it as it is.
    (1)

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