I would like to encourage the devs to continue experimenting with story instance missions like this. It doesnt have to be overly complex but it goes a long way with presenting a story. Anything to break the usual MMO questing monotony.
I would like to encourage the devs to continue experimenting with story instance missions like this. It doesnt have to be overly complex but it goes a long way with presenting a story. Anything to break the usual MMO questing monotony.
I love how you hear nothing but how this game is too homogenized, same-y, easy, and otherwise treats the player like an idiot with how simple and faso proof things are but then have a ton of people lose their *mind* at being told to, literally, wait a couple seconds for a monster to turn around before running past them in the most basic of basic stealth missions they could have possibly done.
Heck, it didn't even default to any loss state if you got found, you could literally sprint back to the beginning area and leash the mobs. You had like 10 minutes to figure it out, and even if you lost you could skip the cutscenes and get right back to it on easy mode.
I unironically think a ton of players are freaking out at being asked to think about their play even a little to just progress the story instead of dying and letting the three or seven people drag their avatar through a dungeon or instance at their own expense.
All that said, this is a troll poster and all the people rushing to defend their point is a bit funny.
Curing Waltz is old and busted. The new hotness is Benediction Boogie. Make it happen, Squeenix!
I'm just glad we're past the Ascians and hopefully whole world going to get eaten by ascians or zodiark stuff. It has been steadily decreasingly interesting for me since the end of HW, and I'm of that minority that was completely uninterested in ShB (it's my least favorite expansion, bar none).. and no I don't really care for the "story" of XIV at all either. Like it is one of the least things I play for. I don't have to froth at the mouth and argue with some random on the internet about how stupid or bad I am or they are for liking it, I can just openly say, it ain't for me, and can't help but chuckle at the people who feel they have to convince me I'm "wrong" for having my own opinions about it. With that out of the way..
Endwalker is supposedly the end of a story that's been going on for a long time. As the amazingly out there Hillary Clinton said thousands of times.. It's Time. Yes, things felt rushed, made very little to no sense, and it was totally campy (probably the best thing about it was the extreme campiness I picked up on basically from the moment when you show up in Sharlayan and Estinien kind of struggles to think of what he's even going to say to the lady at the check in and forward from there). But it's time to just put this behind. Was it exemplary? No. Did things get the explanations and "closure" a lot felt it deserved. No. Do you think, in sincerity after a delay that Naoki Yoshida tearfully delivered the news about they are going to go back and redo the whole thing to bring that level of closure to us? No, I seriously doubt it. It is a game. It's got good features, and a little bit of something for all. I think it would greatly behoove people who need every little snippet explained in perfect clarity to just take a deep breath, push themselves away from the desk or laptop, and just look out the window at the world for a bit and just say ok. And then decorate their in game apartment or something else other than obsess over these little "lore" details or whatever else. This isn't some knock or insult at someone, but a serious PSA.. it's a game, people have poured their hearts into it.. There's no way it's gonna be perfect, but it's good, and entertaining. Enjoy it for what it is.

Eh, I enjoyed it, it was nice having a semblance of difficulty during story, I think it accomplished what it set out to quite well.


The problem with this scenario is that FFXIV is not a stealth game, has no stealth elements, and gives us no stealth abilities during this scenario. If you want to put something like that in a game then fine, give us tools to use for it don't just have players try to run around visibility cones that we cannot see so we have no idea how far or how wide the mobs can see. Oh yeah and tack on a time limit that we have no idea if it's enough for if we really need to be hustling to finish this. Nothing makes people slow down and strategize like a ticking clock.
To be fair, those aspects of the game ARE present outside of this one instance. Sound detection, sight detection, and spellcasting detection are all found on mobs in the overworld. Most people only start paying attention to them in the instanced zones because they're more dangerous than the overworld counterparts, and the WoL cannot just stomp them with pure ILVL alone. In Palace of the Dead, Heaven on High, Eureka, and Bozja, you can see these mechanics popping up nonstop, and players will have to ascertain what direction the mobs are facing to avoid getting aggro and having them chase you nonstop when getting aggro can be lethal. Players don't need stealth abilities to avoid detection in these zones, they just need to look and think about how the enemies move, then detour around them.The problem with this scenario is that FFXIV is not a stealth game, has no stealth elements, and gives us no stealth abilities during this scenario. If you want to put something like that in a game then fine, give us tools to use for it don't just have players try to run around visibility cones that we cannot see so we have no idea how far or how wide the mobs can see. Oh yeah and tack on a time limit that we have no idea if it's enough for if we really need to be hustling to finish this. Nothing makes people slow down and strategize like a ticking clock.
In actuality, most players probably ran into sight detection more often than not. Sight detection works when sometimes mobs don't immediately aggro you when you walk behind them, but only aggro you when you walk past their vision (in both dungeons and in overworld/fates), but I guess it's because most of the time, everyone is used to the WoL being so powerful that the thought usually goes past people's heads since it wasn't registering a concern. At least, that was the case until they lose all of that ILVL temporarily through this instance.
The big thing to note about visibility cones is just to click on the enemy. The general direction the enemy is facing is something you can see with the UI update on targetting mobs with the arrow on their feet. Just tab target around and then look for a path that doesn't have enemies facing towards that direction. The enemies also move in set paths, so it's also not a problem to take a moment to learn how they move while you're waiting as well.
Last edited by AnotherPerson; 01-25-2022 at 10:37 AM.
You not being aware of target facing or rubber banding mechanics by level 82~83 does not mean the game is not built for it.The problem with this scenario is that FFXIV is not a stealth game, has no stealth elements, and gives us no stealth abilities during this scenario. If you want to put something like that in a game then fine, give us tools to use for it don't just have players try to run around visibility cones that we cannot see so we have no idea how far or how wide the mobs can see. Oh yeah and tack on a time limit that we have no idea if it's enough for if we really need to be hustling to finish this. Nothing makes people slow down and strategize like a ticking clock.
It doesn't require stealth, just basic control of your character.



It's nerfed btw, you didn't get the real version of it.
Someone has corrected me. Nerfs happened only for Easy and Very Easy, not Normal.
Last edited by DiaDeem; 01-25-2022 at 03:24 PM.
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